Monday, March 18 2013
Skyrim put us in Skyrim and Fallout put us in the wasteland, but simply "being" there gets muddled by all of the other elements that those games require of their players. Proteus is tapping into that ability of games to create a sense of immersion and little else.
Tuesday, January 17 2012
Skyrim most often seems to me like a fantasy veneer spread over the most boring occupation that I can think of, managing and prioritizing tasks at an office.
Monday, December 12 2011
The narrative rests in the relationship between the environment and the items found in it, specifically placed for the player to find and create an explanation.
Wednesday, December 7 2011
Skyrim's logic lays the foundation for an enveloping, albeit precarious, form of world building.