Sleeping Dogs

Sleeping Dogs | 13 Sep 2012 // 5:00 PM

A Rambo movie isn't Saw, something that revels in watching bodies be eviscerated and in the pain of the victims of violence. The focus is on a romanticized, idealized action hero capable of taking on all comers. This to me is the violence of Grand Theft Auto, Doom, or Call of Duty. The violence in Sleeping Dogs falls into that tradition -- that is, until it doesn't.


Moving Pixels Podcast: Disarming the Open World with 'Sleeping Dogs' | 23 Sep 2012 // 10:00 PM

Is the design of Sleeping Dogs's open world vision of Hong Kong a sufficiently unique experience by comparison to its forerunners?

Dressing Up and Dressing Down: Clothing, Semiotics, and 'Sleeping Dogs' | 4 Sep 2012 // 10:20 PM

Sleeping Dogs's Wei Shen must appear authentic, or he could end up dead, which is one reason that this game cares so much about appearances.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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