'Stacking': A Commitment to Simplicity | 17 Feb 2011 // 4:00 PM
More or less, this is a puzzler that requires its child protagonist to put in a lot of work in order to abolish child labor.
Nested Design in 'Stacking' | 9 Mar 2011 // 10:00 PM
Stacking's matryoshka dolls are more than a quirky aesthetic; their nature reflects the game's approach to design and storytelling.
Game Boxes and 'Stacking': Our Fetishization of Context and Containment | 15 Feb 2011 // 2:00 AM
Gamer culture is marked by a sort of box fixation.