Stacking
//Reviews

'Stacking': A Commitment to Simplicity | 17 Feb 2011 // 4:00 PM

More or less, this is a puzzler that requires its child protagonist to put in a lot of work in order to abolish child labor.

//Blogs

Nested Design in 'Stacking' | 9 Mar 2011 // 10:00 PM

Stacking's matryoshka dolls are more than a quirky aesthetic; their nature reflects the game's approach to design and storytelling.

Game Boxes and 'Stacking': Our Fetishization of Context and Containment | 15 Feb 2011 // 2:00 AM

Gamer culture is marked by a sort of box fixation.

//Mixed media
//Blogs

'Sugar Hill' Breaks Out the Old-School Zombies

// Short Ends and Leader

"Sugar Hill was made in a world before ordinary shuffling, Romero-type zombies took over the cinema world.

READ the article