'Stacking': A Commitment to Simplicity | 17 Feb 2011 // 3:00 PM

More or less, this is a puzzler that requires its child protagonist to put in a lot of work in order to abolish child labor.


Nested Design in 'Stacking' | 9 Mar 2011 // 9:00 PM

Stacking's matryoshka dolls are more than a quirky aesthetic; their nature reflects the game's approach to design and storytelling.

Game Boxes and 'Stacking': Our Fetishization of Context and Containment | 15 Feb 2011 // 1:00 AM

Gamer culture is marked by a sort of box fixation.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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