The Binding of Isaac
//Columns

Every Blade of Grass: The Pros and Cons of Photorealism in Video Games | 21 Jan 2015 // 9:30 PM

The dream of creating photorealistic video games seems odd to me when considering the medium itself, especially in contrast to other artistic mediums.

Six Little Horror Games That Would Like to Play With You This Halloween | 29 Oct 2014 // 9:30 PM

Here are a few little games to put you in the spirit of the spooky season. How you will come out of the other side is up to you.

//Reviews

'The Binding of Isaac: Rebirth': More Grotesque, More Fun | 25 Nov 2014 // 2:00 AM

Grotesque, strange, and difficult, Rebirth offers a fantastic vision of what might be the ideal roguelike.

'Runers': What's My Motivation? | 17 Sep 2014 // 6:04 AM

Shoot better and better and better. Then, shoot some more.

//Blogs

Returning to Isaac's Body: The Metastasis of the Monstrous | 27 Oct 2015 // 3:16 AM

In The Binding of Isaac, the monstrous body may be ugly and awful, but it is unique, free from established rules and stricture, free to continue to grow into something other than what others desire it to be.

'The Binding of Isaac: Rebirth' and the Transformative Power of the Monstrous Body | 26 Nov 2014 // 2:00 AM

In The Binding of Isaac: Rebirth, the body is wrecked and made ugly for the sake of freedom from fear. Instead, it becomes something fearful in its own right.

//Mixed media
//Blogs

In Defense of the Infinite Universe in 'No Man's Sky'

// Moving Pixels

"The common cries of disappointment that surround No Man’s Sky stem from the exciting idea of an infinite universe clashing with the harsh reality of an infinite universe.

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