The Binding of Isaac
//Columns

Every Blade of Grass: The Pros and Cons of Photorealism in Video Games | 21 Jan 2015 // 9:30 PM

The dream of creating photorealistic video games seems odd to me when considering the medium itself, especially in contrast to other artistic mediums.

Six Little Horror Games That Would Like to Play With You This Halloween | 29 Oct 2014 // 9:30 PM

Here are a few little games to put you in the spirit of the spooky season. How you will come out of the other side is up to you.

//Reviews

'The Binding of Isaac: Rebirth': More Grotesque, More Fun | 25 Nov 2014 // 2:00 AM

Grotesque, strange, and difficult, Rebirth offers a fantastic vision of what might be the ideal roguelike.

'Runers': What's My Motivation? | 17 Sep 2014 // 6:04 AM

Shoot better and better and better. Then, shoot some more.

//Blogs

'The Binding of Isaac: Rebirth' and the Transformative Power of the Monstrous Body | 26 Nov 2014 // 2:00 AM

In The Binding of Isaac: Rebirth, the body is wrecked and made ugly for the sake of freedom from fear. Instead, it becomes something fearful in its own right.

Brevity, Death, and Replay Value | 18 Sep 2012 // 11:00 PM

I find myself more discouraged by the games that encourage me and more interested in letting brief failure teach me patience, better strategy, and to appreciate the few victories I squeeze out of hours and hours of play.

//Mixed media
//Blogs

'True Detective': Maybe Tomorrow

// Channel Surfing

"True Detective, Season 2, Episode 3: Where does the kitsch end and the surreal begin?

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