The Claim

The Claim (2000) | 31 Dec 1994 // 6:03 PM

Here the primary players are caught between forging their futures (individual and communal) and regretting their pasts, conjuring up a civilization in an unforgivably brutal environment.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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