The Path
//Columns

Labyrinths of Childhood: Exploring 'The Path' | 29 Feb 2012 // 4:00 PM

Herman Kern says that “a certain level of maturity is required to understand the shape of as well as to make the decision to venture into, a labyrinth." The girl who enters Grandmother’s house in the labyrinthian game, The Path, has just what it takes.

//Reviews

The Path | 21 May 2009 // 5:00 PM

The Path questions the value of established video game conventions that place a high value on scoring and doing things "the right way."

//Blogs

Necessary Failure: Some Late Thoughts on 'The Path' | 15 Nov 2011 // 10:00 PM

If video games often tell the story of the boy saving the girl (from another castle, from a very large ape, or whatever) by allowing the player to take on that gendered role of hero and protagonist, it does raise the question of what the end goal of a player taking on the role of the girl in this oft told scenario should be.

//Mixed media
//Blogs

Ubisoft Understands the Art of the Climb

// Moving Pixels

"Ubisoft's Assassin's Creed and Grow Home epitomize the art of the climb.

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