The Path

Labyrinths of Childhood: Exploring 'The Path' | 29 Feb 2012 // 3:00 PM

Herman Kern says that “a certain level of maturity is required to understand the shape of as well as to make the decision to venture into, a labyrinth." The girl who enters Grandmother’s house in the labyrinthian game, The Path, has just what it takes.


The Path | 21 May 2009 // 4:00 PM

The Path questions the value of established video game conventions that place a high value on scoring and doing things "the right way."


Necessary Failure: Some Late Thoughts on 'The Path' | 15 Nov 2011 // 9:00 PM

If video games often tell the story of the boy saving the girl (from another castle, from a very large ape, or whatever) by allowing the player to take on that gendered role of hero and protagonist, it does raise the question of what the end goal of a player taking on the role of the girl in this oft told scenario should be.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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