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The Walking Dead

Features

Wednesday, October 10 2012

The Good, the Bad, and the Moral: An Exploration of Ethical Questions in the Gaming World

Modelled after the introversion of the comics on which it’s based, The Walking Dead tries to deal more with exploring the human condition rather than bathing in the fantasy of a zombie apocalypse.


Reviews

Monday, March 31 2014

The Walking Dead Season Two, Episode 2

Clementine is an 11-year-old girl in an incredibly hostile world, and often her only tool to aid in her survival is language. Escaping danger, saving lives, condemning others are all based on the careful application of words.


Blogs

Friday, June 27 2014

Searching for Dramatic Stakes in 'The Wolf Among Us'

Episode four of The Wolf Among Us feels mostly unnecessary. Maybe this is a sign that Telltale should mix up their episodic structure some more.


Tuesday, June 17 2014

Towards a More Complex Form of Moral Choice in Video Games: 'The Wolf Among Us'

Despite how it may look on the surface, The Wolf Among Us doesn't follow standard approach to morality in games exactly, but instead builds on the idea of options not being built on a binary system at all.


Thursday, June 5 2014

Masculinity in 'The Walking Dead: In Harm's Way'

These blasted landscapes between civilization and chaos reveal how vacuous normative roles can be.


Monday, April 28 2014

Moving Pixels Podcast: Little Human, Big Apocalypse

This week we consider the position that this season of The Walking Dead puts us in as we step into the shoes of a most vulnerable survivor, a child.


Friday, April 4 2014

Telltale's Abuse of Nostalgia

The first episode of the second season of The Walking Dead felt like a statement that this season wasn’t beholden to the past. Episode 2 turns this season into one too afraid of change to properly move on.


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