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The Walking Dead

Features

Wednesday, October 10 2012

The Good, the Bad, and the Moral: An Exploration of Ethical Questions in the Gaming World

Modelled after the introversion of the comics on which it’s based, The Walking Dead tries to deal more with exploring the human condition rather than bathing in the fantasy of a zombie apocalypse.


Reviews

Monday, March 31 2014

The Walking Dead Season Two, Episode 2

Clementine is an 11-year-old girl in an incredibly hostile world, and often her only tool to aid in her survival is language. Escaping danger, saving lives, condemning others are all based on the careful application of words.


Blogs

Friday, April 4 2014

Telltale's Abuse of Nostalgia

The first episode of the second season of The Walking Dead felt like a statement that this season wasn’t beholden to the past. Episode 2 turns this season into one too afraid of change to properly move on.


Thursday, March 13 2014

Moral Perspectives in 'The Walking Dead'

Make no mistake, this is not a coming of age story. There is no moral truth to be had here, only complex, ever shifting moral perspectives to grapple with.


Tuesday, January 21 2014

A Change of Pace in Episodic Gaming

Episodic television often includes small episodes about minor occurrences. Video games don't seem willing to do that.


Monday, January 20 2014

Moving Pixels Podcast: All That Remains of 'The Walking Dead'

We chat about the follow up to the best video game of 2012, The Walking Dead.


Wednesday, December 11 2013

Hard Boiled Combat: Enduring the Quick Time Event

The Wolf Among Us's quick time events typify the hard boiled genre better than any elegant combat system would or than any analytically driven puzzle solving might. Moments less to be won than to be survived or endured.


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