Time4Cat
//Reviews

'Time4Cat': Of Time, Perception and Fatality | 9 Sep 2010 // 5:00 PM

I argued to my friend that the game was less about death as it was about the cat's time-sense converging with the pedestrian's, a Schrödinger-esque quantum waveform collapsing the moment it meets outside observation. Not death, but the demystification of a traditionally supernatural animal. Then my cat got run over by a bicycle and I revised that position.

//Mixed media
//Blogs

The Moving Pixels Podcast Looks at the Scenic Vistas and Human Drama of 'Firewatch'

// Moving Pixels

"This week we consider the beautiful world that Campo Santo has built for us to explore and the way that the game explores human relationships through its protagonist's own explorations within that world.

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