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Uncharted

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Thursday, July 18 2013

"We're shitty people, Joel."

We demand much from the world while rarely giving anything back. We steal from homes, we kill civilians, we decimate entire towns, and we break economies. We're gamers.


Monday, August 13 2012

The Implicit Promise and the Uncharted Series

Setting our expectations about what a story is going to be is important to storytelling. The Uncharted series sometimes fails to meet the expectations that it establishes for its players.


Thursday, May 10 2012

Nathan Drake Shouldn’t Shoot People… He Should Punch Them

It lessens Drake’s heroism to see him shoot someone, not because it makes him a violent man, but because it makes him look weak.


Wednesday, November 16 2011

Overstaying Its Welcome: The Place of 'Uncharted 3' in the Medium

Unlike a video game hero, the action hero doesn't have to practice that tricky jump a dozen times, and he never gets wasted by a fluke grenade. The action and the story of a great blockbuster movie is designed to make the experience as novel and streamlined as possible.


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