"We're shitty people, Joel." | 18 Jul 2013 // 10:00 PM

We demand much from the world while rarely giving anything back. We steal from homes, we kill civilians, we decimate entire towns, and we break economies. We're gamers.

The Implicit Promise and the Uncharted Series | 13 Aug 2012 // 10:00 PM

Setting our expectations about what a story is going to be is important to storytelling. The Uncharted series sometimes fails to meet the expectations that it establishes for its players.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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