Saturday, Nov 14, 2009
by PopMatters Staff
by Joshuah Bearman
The New York Times Magazine (11 November 2009)

“A group of young designers is redefining what makes a video game a game… These game designers, a self-described indie scene, form a tightly knit group with a do-it-yourself culture and a rebellious spirit — something like a ’zine movement for video games. New and cheap technologies have enabled the movement’s rise. New tools for production and distribution — through smartphones, over the Web and via downloadable services on PlayStation, Wii and Xbox consoles — now make it possible for individuals to conceive, develop and publish their own games.”


Latest in Culture Industry

The Clerk, RIP
— Scott Timberg (Salon, 18 December 2011)
In an iTunes Age, Do We Need the Record Store?
— Marc Hogan (Salon, 20 November 2011)
The Monoculture Is a Myth
— Steve Hyden (Salon, 10 October 2011)
Daniel Ek’s Spotify: Music’s Last Best Hope
— Brendan Greeley (Bloomberg Businessweek, 13 July 2011)
Ticketmaster: Rocking the Most Hated Brand in America
— Chuck Salter (Fast Company, 21 June 2011)
Down and Out in the Magic Kingdom
— Ross Perlin (Guernica, May 2011)
10 Years of the iPod
— Johnny Davis (The Guardian, 18 March 2011)
The Changing Geography of Pop Music
— Richard Florida (The Atlantic, 17 February 2011)
Behind the Music: What Will Google's New Music Service Mean for Artists?
— Helienne Lindvall (The Guardian, 16 September 2010)

Latest in Digital & Gaming

Inside the World of Modern Professional Gaming
— Tom Cheshire (Wired, 4 July 2011)
30 New Music Apps for iPhone, Android and iPad
— Stuart Dredge (The Guardian, 12 April 2011)
The Guardian's Guide to the Culture of 2010
— The Guardian (The Guardian, December 2010)
The Year in Video Games
— Slate (Slate, December 2010)
How Much Does Interactivity Belong in Entertainment?
— Leonard Pierce (A.V. Club, 10 November 2010)
Learning by Playing: Video Games in the Classroom
— Sara Corbett (The New York Times Magazine, 15 September 2010)
Are Video Games a Massive Waste of Time?
— Farhad Manjoo (Slate, 10 June 2010)
Virtual Worlds, Real Money: Can Social Games Solve Music’s Woes?
— Eliot Van Buskirk (Wired, 12 April 2010)
War Games (slideshow)
— P.W. Singer (Foreign Policy, 22 February 2010)
Pac Rat: The Fight to Preserve Old Video Games
— Clay Risen (The Atlantic, March 2010)

//comments
//Blogs

Authenticity Issues and the New Intimacies

// Marginal Utility

"The social-media companies have largely succeeded in persuading users of their platforms' neutrality. What we fail to see is that these new identities are no less contingent and dictated to us then the ones circumscribed by tradition; only now the constraints are imposed by for-profit companies in explicit service of gain.

READ the article