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Indie Horror Month 2014: 'The Last Door'
The Last Door is Lovecraftian in every way that a story can be. It captures the mood, the intellectual curiosity, and the slow burn escalation of dread that typifies the best of Lovecraft. [31.Oct.14]
Why Is It So Difficult to Find Fear in Video Games?
Horror is probably one of the toughest genres to pull off in video games, partly because of traditional video game conventions. [30.Oct.14]
Six Little Horror Games That Would Like to Play With You This Halloween
Here are a few little games to put you in the spirit of the spooky season. How you will come out of the other side is up to you. [30.Oct.14]
The Walking Dead Season Two, Episode 5
The episodic format is a holdover from a time when it was necessary for Telltale to be able to continue making games and no longer seems like an inherent part of the stories they tell. [29.Oct.14]
These Filmmakers Want to Put You Inside a Horror Movie With Oculus Rift
By Brian Crecente / McClatchy-Tribune News Service (MCT)
If backed through crowdfunding, Hell Mountain will be the world’s first feature-length horror movie that can be watched from inside the film with the Oculus Rift. [29.Oct.14]
Reviews
The episodic format is a holdover from a time when it was necessary for Telltale to be able to continue making games and no longer seems like an inherent part of the stories they tell. [29.Oct.14]
Most of the horror of The Vanishing of Ethan Carter is derived from an eerie sense of dread created through the atmosphere that is established through the presence of the alien and the weird in an otherwise familiar environment. [27.Oct.14]
This game wants to be a work about sacrifice and hardship, the greater good, and moral integrity. However, I wish it could have reached the heights it was aiming for. [24.Oct.14]
The game fails to properly equip the player for the challenges in the game. That sounds like a criticism, but it really works in its favor. [22.Oct.14]
While it looks quite amazing, the problem with Neverending Nightmares is that there is a real lack of a bigger picture, either strategically or narratively, to motivate the play itself. [20.Oct.14]
By Erik Kersting
Almost all portable games are single player, and for the most part, this feels like a single player game, which does the fantastic series a disservice. [10.Oct.14]
Death was always inevitable in Gauntlet. It was not merely a matter of skill, but also a matter of time. [08.Oct.14]
Reprisal Universe is a strategy game in which you only ever have to use one strategy. [06.Oct.14]
While going to individual venue websites and finding booking information was usually a hassle before the advent of mobile apps, searching for that same information took less time than using this particular app. [01.Oct.14]
You say schlock like it's a bad thing. [22.Sep.14]
Shoot better and better and better. Then, shoot some more. [17.Sep.14]
By Paul Grosskopf
What Another Perspective wants to say is that the the essence of the video game is rooted in interaction. In other words that “You are me. I am you.” [09.Sep.14]
News
By John Keilman
The bleeding edge of college sports can be found in a dark room on the third floor of Robert Morris University’s downtown campus, where 35 highly skilled competitors practice for four hours a day without breaking a sweat. [23.Oct.14]
From The Blogs
Columns
Moving Pixels
Here are a few little games to put you in the spirit of the spooky season. How you will come out of the other side is up to you. [29.Oct.14]
Simulacra Beat
The trend in alternate reality gaming fits a traditional definition of hyperreality; the condition where fiction and the real become indistinguishably blended together. [12.Oct.14]
Moving Pixels
Watch Dog's protagonist is a cliché that never grows beyond cliché. [23.Sep.14]
Texts, Lies, and Subtweets
P.T. has the digital world bleeding out into the real, hands flailing in search of something to hold onto so it can pull itself out of the game and into your living room. [08.Sep.14]
Features
By Timothy Kennett
Lucas Pope's "bureaucracy simulator" both satirizes our information culture and reveals just how much we love mundane, everyday tasks. [29.Sep.14]
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