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'Neverending Nightmares' Is More Tedious Than Terrifying
While it looks quite amazing, the problem with Neverending Nightmares is that there is a real lack of a bigger picture, either strategically or narratively, to motivate the play itself. [20.Oct.14]
Indie Horror Month 2014: 'Claire'
Combine an already confusing maze of level design with the shifting planes and shifting angles of the game world, and Claire feels like it's purposefully trying to confuse you. Because it is. [17.Oct.14]
The Mundane and the Magical in 'The Vanishing of Ethan Carter'
Who knew that golden, verdant fields of wildflowers and ancient gods of unspeakable evil were so complementary? [16.Oct.14]
'Spec Ops: The Line' Denies the Player the Pleasure of Play
Spec Ops: The Line isn't a criticism of mediocre shooters, but of the romanticism that has so often gone hand-in-hand with the modern shooter genre. [15.Oct.14]
Star Wars Battle Pod Shows That Arcades Arent Dead, Theyre Just Different
By Brian Crecente (McClatchy-Tribune News Service)
Star Wars Battle Pod is a single-player flight combat game that uses an array of high-tech gadgets packed into a gaming pod to drop players into the action of some of Star Wars’ key space fight moments. [14.Oct.14]
Reviews
While it looks quite amazing, the problem with Neverending Nightmares is that there is a real lack of a bigger picture, either strategically or narratively, to motivate the play itself. [20.Oct.14]
By Erik Kersting
Almost all portable games are single player, and for the most part, this feels like a single player game, which does the fantastic series a disservice. [10.Oct.14]
Death was always inevitable in Gauntlet. It was not merely a matter of skill, but also a matter of time. [08.Oct.14]
Reprisal Universe is a strategy game in which you only ever have to use one strategy. [06.Oct.14]
While going to individual venue websites and finding booking information was usually a hassle before the advent of mobile apps, searching for that same information took less time than using this particular app. [01.Oct.14]
You say schlock like it's a bad thing. [22.Sep.14]
Shoot better and better and better. Then, shoot some more. [17.Sep.14]
By Paul Grosskopf
What Another Perspective wants to say is that the the essence of the video game is rooted in interaction. In other words that “You are me. I am you.” [09.Sep.14]
The game earns a trust that allows you to let go of your worries and to just let the mood wash over you, vagaries and all. [02.Sep.14]
With episode 4 of its second season, I feel as if the well is running dry on Telltale's ability to wring new meaning out of The Walking Dead franchise. [26.Aug.14]
The game plays like it belongs in a museum, one of those interactive displays that invites people to navigate the art rather than stare at it. [25.Aug.14]
News
By Todd Martens
IndieCade made clear that gaming culture stands on the verge of boldly experimental new ground. For a medium grounded in technology and rules, never more so has it been apparent that none of the old rules apply. [14.Oct.14]
From The Blogs
Columns
Simulacra Beat
The trend in alternate reality gaming fits a traditional definition of hyperreality; the condition where fiction and the real become indistinguishably blended together. [12.Oct.14]
Moving Pixels
Watch Dog's protagonist is a cliché that never grows beyond cliché. [23.Sep.14]
Texts, Lies, and Subtweets
P.T. has the digital world bleeding out into the real, hands flailing in search of something to hold onto so it can pull itself out of the game and into your living room. [08.Sep.14]
Features
By Timothy Kennett
Lucas Pope's "bureaucracy simulator" both satirizes our information culture and reveals just how much we love mundane, everyday tasks. [29.Sep.14]
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