Call for Essays About Any Aspect of Popular Culture, Present or Past

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Gods Will Be Watching
This game wants to be a work about sacrifice and hardship, the greater good, and moral integrity. However, I wish it could have reached the heights it was aiming for. [24.Oct.14]
Indie Horror Month 2014: 'Eversion'
Eversion's most unsettling moments are when it changes its rules and mechanics without telling you. [24.Oct.14]
The Labyrinths of 'P.T.' and 'The Shining'
P.T. and The Shining engender obsession not by chance, not by contrivance, but by carefully and expertly placing the building blocks for our own self-constructed labyrinth, our playful search for meaning in art. [23.Oct.14]
'Cosmochoria': The Good Kind of Grind
The game fails to properly equip the player for the challenges in the game. That sounds like a criticism, but it really works in its favor. [22.Oct.14]
Cynicism, Recession, and the Resurgence of Cyberpunk
By Marshall Sandoval
"Human nature might be augmented and highly channeled by technology, but human nature stays the same. And that tech might actually amplify all the worst things about us too." [21.Oct.14]
Reviews
This game wants to be a work about sacrifice and hardship, the greater good, and moral integrity. However, I wish it could have reached the heights it was aiming for. [24.Oct.14]
The game fails to properly equip the player for the challenges in the game. That sounds like a criticism, but it really works in its favor. [22.Oct.14]
While it looks quite amazing, the problem with Neverending Nightmares is that there is a real lack of a bigger picture, either strategically or narratively, to motivate the play itself. [20.Oct.14]
By Erik Kersting
Almost all portable games are single player, and for the most part, this feels like a single player game, which does the fantastic series a disservice. [10.Oct.14]
Death was always inevitable in Gauntlet. It was not merely a matter of skill, but also a matter of time. [08.Oct.14]
Reprisal Universe is a strategy game in which you only ever have to use one strategy. [06.Oct.14]
While going to individual venue websites and finding booking information was usually a hassle before the advent of mobile apps, searching for that same information took less time than using this particular app. [01.Oct.14]
You say schlock like it's a bad thing. [22.Sep.14]
Shoot better and better and better. Then, shoot some more. [17.Sep.14]
By Paul Grosskopf
What Another Perspective wants to say is that the the essence of the video game is rooted in interaction. In other words that “You are me. I am you.” [09.Sep.14]
The game earns a trust that allows you to let go of your worries and to just let the mood wash over you, vagaries and all. [02.Sep.14]
News
By John Keilman
The bleeding edge of college sports can be found in a dark room on the third floor of Robert Morris University’s downtown campus, where 35 highly skilled competitors practice for four hours a day without breaking a sweat. [23.Oct.14]
From The Blogs
Columns
Simulacra Beat
The trend in alternate reality gaming fits a traditional definition of hyperreality; the condition where fiction and the real become indistinguishably blended together. [12.Oct.14]
Moving Pixels
Watch Dog's protagonist is a cliché that never grows beyond cliché. [23.Sep.14]
Texts, Lies, and Subtweets
P.T. has the digital world bleeding out into the real, hands flailing in search of something to hold onto so it can pull itself out of the game and into your living room. [08.Sep.14]
Features
By Timothy Kennett
Lucas Pope's "bureaucracy simulator" both satirizes our information culture and reveals just how much we love mundane, everyday tasks. [29.Sep.14]
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