Call for Essays About Any Aspect of Popular Culture, Present or Past

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'Never Alone': The Rise of the Docu-Platformer
Never Alone feels like an old Discovery channel special in game form. [21.Nov.14]
Fairness Is Overrated
No one really wants to play a fair game. Video games are unfair, but in our favor, which is what makes them fun, right? [21.Nov.14]
The Mixed Messages of 'Call of Duty: Advanced Warfare'
By addressing real world themes too cautiously, Advanced Warfare wastes an opportunity and subverts one of the few positive narrative trends established in the Call of Duty franchise as a whole. [20.Nov.14]
'Costume Quest 2' Is a Light-Hearted, Breezy Take on Halloween
Why the plot of Costume Quest 2 doesn’t really matter is simple enough. We know the bad guy can never succeed; Halloween can never be truly destroyed. Any kid could have told you that. [19.Nov.14]
The Xbox Ones Struggles in Three Acts
By Brian Crecente / Tribune News Service (TNS)
If the Xbox One’s launch were a movie, it would fit very neatly into a three-act structure, and we would be witnessing right now the console’s final, biggest moment of crisis. [19.Nov.14]
Reviews
Never Alone feels like an old Discovery channel special in game form. [21.Nov.14]
Why the plot of Costume Quest 2 doesn’t really matter is simple enough. We know the bad guy can never succeed; Halloween can never be truly destroyed. Any kid could have told you that. [19.Nov.14]
Whereas Jules Verne's novel consisted of only one trip around the world, 80 Days contains multitudes. [17.Nov.14]
The episodic format is a holdover from a time when it was necessary for Telltale to be able to continue making games and no longer seems like an inherent part of the stories they tell. [29.Oct.14]
Most of the horror of The Vanishing of Ethan Carter is derived from an eerie sense of dread created through the atmosphere that is established through the presence of the alien and the weird in an otherwise familiar environment. [27.Oct.14]
This game wants to be a work about sacrifice and hardship, the greater good, and moral integrity. However, I wish it could have reached the heights it was aiming for. [24.Oct.14]
The game fails to properly equip the player for the challenges in the game. That sounds like a criticism, but it really works in its favor. [22.Oct.14]
While it looks quite amazing, the problem with Neverending Nightmares is that there is a real lack of a bigger picture, either strategically or narratively, to motivate the play itself. [20.Oct.14]
By Erik Kersting
Almost all portable games are single player, and for the most part, this feels like a single player game, which does the fantastic series a disservice. [10.Oct.14]
Death was always inevitable in Gauntlet. It was not merely a matter of skill, but also a matter of time. [08.Oct.14]
Reprisal Universe is a strategy game in which you only ever have to use one strategy. [06.Oct.14]
While going to individual venue websites and finding booking information was usually a hassle before the advent of mobile apps, searching for that same information took less time than using this particular app. [01.Oct.14]
News
By Brian Crecente
Last year there were nearly three-quarters of a million unemployed veterans in the United States, according to the Bureau of Labor. And it’s likely going to get worse as the military continues to downsize. [19.Nov.14]
From The Blogs
Columns
Moving Pixels
Here are a few little games to put you in the spirit of the spooky season. How you will come out of the other side is up to you. [29.Oct.14]
Simulacra Beat
The trend in alternate reality gaming fits a traditional definition of hyperreality; the condition where fiction and the real become indistinguishably blended together. [12.Oct.14]
Features
By Timothy Kennett
Lucas Pope's "bureaucracy simulator" both satirizes our information culture and reveals just how much we love mundane, everyday tasks. [29.Sep.14]
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