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The Trap of 'Magic 2015'
Some players think it’s the worst yet. Lead designer Nick Davidson thinks quite the opposite. In a strange way, they are both right. [31.Jul.14]
Horror with Friends
Fear is strangely an experience best shared with others -- even in seemingly less than social mediums, like single player video games. [30.Jul.14]
The Assassins' Propaganda
Black Flag isn’t interested in breaking the world into two opposing ideologies. It’s interested in how those ideologies sell themselves to a broken world. [30.Jul.14]
'Quest for Infamy': A Second Opinion
Quest for Infamy attempts not just to ape the adventure games of old but to attempt a kind of storytelling that was not quite possible in an earlier era of game development thanks to the limits of technology. [29.Jul.14]
The Wolf Among Us: Episodes 4 & 5
Noir isn't about deduction or reasoning. It's about shaking the trees and seeing what falls out. That's what these episodes are about. [28.Jul.14]
Reviews
OlliOlli just might be the purest embodiment of skate culture in a game to date. It doesn't care about conforming, it doesn't care about its peers, and it doesn't care what you think of it. All it cares about is landing that trick. [31.Jul.14]
Noir isn't about deduction or reasoning. It's about shaking the trees and seeing what falls out. That's what these episodes are about. [28.Jul.14]
Neil Gaiman wrote a video game. [23.Jul.14]
By keeping it simple, Bat Country has developed a simple, engaging, and surprisingly relaxing two-player competition to pass the time on a lunch break. [21.Jul.14]
Salem is the perfect setting for the game's slightly unreal premise as even the name of the town evokes such slightly otherworldly possibilities. [18.Jul.14]
Tesla Effect is B-grade fun that unfortunately soon turns into B-grade nonsense. [14.Jul.14]
In Quest for Infamy, you’ll spend more time looking for a story and puzzles than you do participating in a story and puzzles. [10.Jul.14]
By Arun Subramanian
A sequel to the 2009 Japan-only DS release Tomodachi Collection, Tomodachi Life is less a game than a virtual aquarium (or perhaps sitcom set) populated by Miis. [30.Jun.14]
Even calling the seven women of Conception II "heroines" is almost disingenuous, since it's clear from the start of the game who the hero is and who the "help" is. [25.Jun.14]
Noir Syndrome is simplistic enough to pick up and play and clever enough to keep you coming back for more. [20.Jun.14]
Richard & Alice spins out its morose themes with skill in a fittingly moody atmosphere. The drawback is the slow pace of the puzzles. [16.Jun.14]
Thank God for the LEGO games. [11.Jun.14]
News
By Brian Crecente
What started out as a computer game publicity stunt four years ago has quickly become one of the largest professional gamer competitions… [23.Jul.14]
From The Blogs
Columns
Moving Pixels
Black Flag isn’t interested in breaking the world into two opposing ideologies. It’s interested in how those ideologies sell themselves to a broken world. [29.Jul.14]
Texts, Lies, and Subtweets
With Google looking to buy Twitch, we take a look back into an early form of videogame spectating and what it means in the context of that acquisition. [16.Jul.14]
Moving Pixels
By Paul Grosskopf
Within the spaces of darkness or the unknown, Beyond Two Souls asserts that we can exist without being shaped, manipulated, or brutalized by outside forces. [25.Jun.14]
Features
By Ciarán Ó Muirthile
How can a character without voice or choice connect with players on an emotional level? [15.Jul.14]
By Miguel Penabella
Though the video game industry bases itself on forward progression, the rich history of the medium is being underserved by the lack of preservation for older, essential games. [06.Jul.14]
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