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'The Binding of Isaac: Rebirth' and the Transformative Power of the Monstrous Body
In The Binding of Isaac: Rebirth, the body is wrecked and made ugly for the sake of freedom from fear. Instead, it becomes something fearful in its own right. [26.Nov.14]
'The Binding of Isaac: Rebirth': More Grotesque, More Fun
By Erik Kersting
Grotesque, strange, and difficult, Rebirth offers a fantastic vision of what might be the ideal roguelike. [25.Nov.14]
How Game Designers Could Benefit By Letting Hard-core Fans Play for Free
By Brian Crecente / Tribune News Service (TNS)
More often than not, blockbuster video games tend to ship incomplete. [25.Nov.14]
Moving Pixels Podcast: Choose Your Own Clementine
This week we each discuss the Clementine that we have decided will resolve this season of The Walking Dead. [24.Nov.14]
'Never Alone': The Rise of the Docu-Platformer
Never Alone feels like an old Discovery channel special in game form. [21.Nov.14]
Reviews
By Erik Kersting
Grotesque, strange, and difficult, Rebirth offers a fantastic vision of what might be the ideal roguelike. [25.Nov.14]
Never Alone feels like an old Discovery channel special in game form. [21.Nov.14]
Why the plot of Costume Quest 2 doesn’t really matter is simple enough. We know the bad guy can never succeed; Halloween can never be truly destroyed. Any kid could have told you that. [19.Nov.14]
Whereas Jules Verne's novel consisted of only one trip around the world, 80 Days contains multitudes. [17.Nov.14]
The episodic format is a holdover from a time when it was necessary for Telltale to be able to continue making games and no longer seems like an inherent part of the stories they tell. [29.Oct.14]
Most of the horror of The Vanishing of Ethan Carter is derived from an eerie sense of dread created through the atmosphere that is established through the presence of the alien and the weird in an otherwise familiar environment. [27.Oct.14]
This game wants to be a work about sacrifice and hardship, the greater good, and moral integrity. However, I wish it could have reached the heights it was aiming for. [24.Oct.14]
The game fails to properly equip the player for the challenges in the game. That sounds like a criticism, but it really works in its favor. [22.Oct.14]
While it looks quite amazing, the problem with Neverending Nightmares is that there is a real lack of a bigger picture, either strategically or narratively, to motivate the play itself. [20.Oct.14]
By Erik Kersting
Almost all portable games are single player, and for the most part, this feels like a single player game, which does the fantastic series a disservice. [10.Oct.14]
Death was always inevitable in Gauntlet. It was not merely a matter of skill, but also a matter of time. [08.Oct.14]
Reprisal Universe is a strategy game in which you only ever have to use one strategy. [06.Oct.14]
News
By Brian Crecente
Last year there were nearly three-quarters of a million unemployed veterans in the United States, according to the Bureau of Labor. And it’s likely going to get worse as the military continues to downsize. [19.Nov.14]
From The Blogs
Columns
Moving Pixels
Here are a few little games to put you in the spirit of the spooky season. How you will come out of the other side is up to you. [29.Oct.14]
Simulacra Beat
The trend in alternate reality gaming fits a traditional definition of hyperreality; the condition where fiction and the real become indistinguishably blended together. [12.Oct.14]
Features
By Timothy Kennett
Lucas Pope's "bureaucracy simulator" both satirizes our information culture and reveals just how much we love mundane, everyday tasks. [29.Sep.14]
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