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'The Masterplan' Is All About Control
The Masterplan is about a heist gone right. [19.Dec.14]
Personalizing Race in 'Dragon Age: Inquisition'
Amid the game’s palatial estates and ancient ruins, I found a story that hit much more close to home than I expected. With remarkable subtlety, the world of Dragon Age creates a personalized experience of race. [18.Dec.14]
Considering the Two Seasons of 'The Walking Dead' Video Game
The first season of Telltale's The Walking Dead earned widespread critical praise, mainstream public appreciation, and a bevy of game of the year awards in 2012. Two years later, The Walking Dead Season Two has received a somewhat more muted reception. [16.Dec.14]
'The Marvelous Miss Take,' a Red Headed Robin Hood
Very simply put, Miss Take is an exceptionally executed game, advancing a kind of minimalist, arcade-style form of stealth that never wears out its welcome. [15.Dec.14]
In 'Lifeless Planet' We're Not Forced to Wander Aimlessly in Search of a Plot
Lifeless Planet uses minimal details to establish a compelling mystery, to subvert our expectations, to create dramatic tension, and to guide exploration. [12.Dec.14]
Reviews
Very simply put, Miss Take is an exceptionally executed game, advancing a kind of minimalist, arcade-style form of stealth that never wears out its welcome. [15.Dec.14]
Unrest is The Wire, but set in an ancient, mythical India. [09.Dec.14]
This War of Mine is a great game about survival, hope, loss, despair, companionship... but oddly enough not about war. [05.Dec.14]
I kept expecting a villain to pop up or hints of a conspiracy or some outside force that connected all the various vignettes of the story together. In A Golden Wake, there are a bunch of short term goals, but ultimately this is a character-driven narrative. [01.Dec.14]
By Erik Kersting
Grotesque, strange, and difficult, Rebirth offers a fantastic vision of what might be the ideal roguelike. [25.Nov.14]
Never Alone feels like an old Discovery channel special in game form. [21.Nov.14]
Why the plot of Costume Quest 2 doesn’t really matter is simple enough. We know the bad guy can never succeed; Halloween can never be truly destroyed. Any kid could have told you that. [19.Nov.14]
Whereas Jules Verne's novel consisted of only one trip around the world, 80 Days contains multitudes. [17.Nov.14]
Mixed Media
News
By Todd Martens
One of the first things you hear in Ryan Green’s video game is a voice mail. Though it’s not a horror game,… [04.Dec.14]
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