Multimedia
'Quest for Infamy': A Second Opinion
Quest for Infamy attempts not just to ape the adventure games of old but to attempt a kind of storytelling that was not quite possible in an earlier era of game development thanks to the limits of technology. [29.Jul.14]
The Wolf Among Us: Episodes 4 & 5
Noir isn't about deduction or reasoning. It's about shaking the trees and seeing what falls out. That's what these episodes are about. [28.Jul.14]
I Care About Story, So Why Don't I Care About These Stories?
Is story so tangential to the gaming experience that even a self-professed story-lover can play an entire game and not glean a single plot point from it all? [25.Jul.14]
A Dance with 'Destiny'
Can we overcome the Darkness through the power of dance? We’ll see. [24.Jul.14]
'Wayward Manor' Is a Bit Insubstantial
Neil Gaiman wrote a video game. [23.Jul.14]
Reviews
Noir isn't about deduction or reasoning. It's about shaking the trees and seeing what falls out. That's what these episodes are about. [28.Jul.14]
Neil Gaiman wrote a video game. [23.Jul.14]
By keeping it simple, Bat Country has developed a simple, engaging, and surprisingly relaxing two-player competition to pass the time on a lunch break. [21.Jul.14]
Salem is the perfect setting for the game's slightly unreal premise as even the name of the town evokes such slightly otherworldly possibilities. [18.Jul.14]
Tesla Effect is B-grade fun that unfortunately soon turns into B-grade nonsense. [14.Jul.14]
In Quest for Infamy, you’ll spend more time looking for a story and puzzles than you do participating in a story and puzzles. [10.Jul.14]
By Arun Subramanian
A sequel to the 2009 Japan-only DS release Tomodachi Collection, Tomodachi Life is less a game than a virtual aquarium (or perhaps sitcom set) populated by Miis. [30.Jun.14]
Even calling the seven women of Conception II "heroines" is almost disingenuous, since it's clear from the start of the game who the hero is and who the "help" is. [25.Jun.14]
Noir Syndrome is simplistic enough to pick up and play and clever enough to keep you coming back for more. [20.Jun.14]
Richard & Alice spins out its morose themes with skill in a fittingly moody atmosphere. The drawback is the slow pace of the puzzles. [16.Jun.14]
Thank God for the LEGO games. [11.Jun.14]
Horror is evoked in games by making the player feel helpless, and who is more helpless than a toddler? [08.Jun.14]
News
By Brian Crecente
What started out as a computer game publicity stunt four years ago has quickly become one of the largest professional gamer competitions… [23.Jul.14]
From The Blogs
Columns
Texts, Lies, and Subtweets
With Google looking to buy Twitch, we take a look back into an early form of videogame spectating and what it means in the context of that acquisition. [16.Jul.14]
Moving Pixels
By Paul Grosskopf
Within the spaces of darkness or the unknown, Beyond Two Souls asserts that we can exist without being shaped, manipulated, or brutalized by outside forces. [25.Jun.14]
Features
By Ciarán Ó Muirthile
How can a character without voice or choice connect with players on an emotional level? [15.Jul.14]
By Miguel Penabella
Though the video game industry bases itself on forward progression, the rich history of the medium is being underserved by the lack of preservation for older, essential games. [06.Jul.14]
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