FIRE EMBLEM: PATH OF RADIANCE
Platform: GameCube
Publisher: Nintendo
Developer: Intelligent Systems
ESRB Rating: Teen
October 2005, RPG, 1 player, $49.99
by Sajid Chowdhury

:. e-mail this article
:. print this article
:. comment on this article

Lacking in All the Right Places

Clear your entire schedule for the week, you've just purchased Fire Emblem: Path of Radiance -- an addictive turn-based/strategy RPG with sprinklings of Warcraft, Final Fantasy, and D&D-like board games. Add the ultra-idealistic script, some grandiose music, and enough text to make you all blurry-eyed and you have one incredibly engrossing game that thoroughly satisfies while being in almost every respect... entirely utilitarian.

The opening cutscene is impressive (enjoy it, as you won't see many more) and gives you a taste of the happy-smiley nature of the game before moving you immediately into a turn-based battle scenario. So far, so good. Each character may move a set number of squares and then perform an action -- attack an opponent, shove another character into an adjacent square, or use an item. Characters with melee weapons such as swords may attack enemies in adjacent squares, characters with ranged offence such as arrows and magic can attack enemies from distance, and healers do the obvious. Axes have an advantage over lances, lances over swords, swords over axes. Rock, paper, scissors. You get it.

Three battles and a few hundred text windows later, I realized that Fire Emblem is battle scenarios only with a whole load of dialogue in between. No overworld to explore. No airship to travel from town to town. Just basic battle scenes that could have been more complex and developed than those in standard RPGs -- it's only half an RPG, after all. But nope, the in-game graphics are unimpressive, the camera view of the battlefield just can't revolve enough, and there are no in-game voiceovers whatsoever.

At times, you might think you could be playing an N64 and not think anything was amiss. But somehow, the game… it just pulls you in. You won't mind the simple and sometimes stiff animations or the rather repetitive gameplay because the prospect of developing your characters further and acquiring new team members after each battle is just too appealing. Your characters are growing constantly; your group is always gaining new members who bring unique abilities to each battle; and the story is divided into so many chapters that you never mind saying, "Alright, just one more." Think Tetris, think Snood, think CounterStrike. And to top it off, this game has a story that's actually worth following.

So, about that: Commander Greil is leader of a group of mercenaries who work in the kingdom of Crimea on the continent of Tellius. Ike is his son and central character to the story. When the Daien kingdom declares war against Crimea, the mercenaries are unsure whether they should become involved in the conflict. But after being attacked by a group of Daien soldiers, they join the fight on the Crimean side. Shortly afterwards, the mercenaries rescue Princess Elincia, heir to the Crimean throne, and agree to protect her.

Adding to the conflict is the hatred that exists between beorc (humans) and laguz (demi-humans who have both a human and animal form). Regardless of this tension, the mercenaries encounter and join forces with both humans and laguz in the fight against the Daien forces. Ike is the central character, so of course his father Greil has to die, and does so on the sword of the Black Knight (who just may remind you of Darth Vader). Ike then assumes leadership of the mercenaries, matures from a space cadet into a strong leader, and is eventually made a general of the allied forces. Around then things really get interesting.

You'll want to skip through a lot of the text that explains all of this. But do try getting the gist of every conversation because you'll glean information that may prove useful during the battles. While at first you'll be controlling only four or five characters, hours later you'll be in command of 19 and will want to know why all these new group members are appearing. Watching them develop as they gain combat experience is possibly the most enjoyable aspect of the game, and after a few chapters you'll have the chance to visit a base in order to purchase weapons and provisions, and to allocate bonus experience points and newly acquired skills. Not surprisingly, this part of the game is also functional at best.

Be a good commander. Whereas you are responsible for one healer and one magician in the first battle, in later battles you'll be protecting several, as well as archers and thieves. These new additions to your team will be, for the most part, less developed than your favorites and will therefore need continual protection. And whatever you do, fight as a team, and avoid the urge to send your strongest characters to fight alone. If you send out one strong character, then that character will take all the experience points (if he/she survives), leaving other characters undeveloped. If you leave weaker characters alone, they might not even have a chance to flee before being killed. And in this game, your characters can't fight once they are struck down on the battlefield (another startling realization). They are technically still alive for the purposes of the storyline, but you can't command them in battle any longer. As much as you may want to reset the game to recover your fallen comrade, learn to deal with loss. Almost bizarrely, it will initially hurt to lose these pixilated personalities, whose names will become embedded in your psyche -- but persevere. You'll find yourself coping in future battles without those fallen characters.

This game really does get frustrating. Playing through a 60-minute battle only to lose Ike near the very end, thus being forced to retry everything again really does raise the blood pressure like nothing else. At times, there really isn't much 'strategy' involved in this SRPG, and watching similar battles over and over can get a little mind-numbing. But for all of its frustrations, Fire Emblem: Path of Radiance still thoroughly satisfies. Perhaps the most frustrating part, though, is knowing that our Japanese counterparts have been enjoying the Fire Emblem series since the days of the Famicom. The Famicom! Game Boy Advance owners got their first taste in 2004, but we GameCubers, who haven't had much to smile about lately, have been sitting around just waiting for some great titles to be thrown our way. Why the wait? Over here in London, some major entertainment shops don't even sell GameCube titles anymore. And in the last year, all we've had are a bunch of Mario-based sports games. None of which had lasting power. Fire Emblem comes, therefore, as a very welcome addition to the GameCube arsenal. Its arrival is long overdue -- October 2005 in the US and November 2005 in the UK -- and its mediocre presentation really doesn't do full justice to the GameCube (maybe I've just been spoiled by Resident Evil 4). But Fire Emblem: Path of Radiance is one very addictive and very enjoyable experience from the start.

RATING:

— 20 February 2006

TODAY ON POPMATTERS
Columns | recent
Pop Past: Joe Strummer: The Future Is Unwritten
From the Cheap Seats: C-O-M-P-E-T-E
Events | recent | archive
:. Lucinda Williams — 29.June.08: Iowa City, IA
Books | recent | archive
:. All the Sad Young Literary Men by Keith Gessen
:. Growing Up Asian in Australia by Alice Pung

RECENT MULTIMEDIA
MORE MULTIMEDIA
:. recent articles
:. full archive
Aeon Flux
Age of Empires III
Black
Bonnie's Bookstore
Brain Age: Train Your Brain in Minutes a Day!
Brothers in Arms: Earned in Blood
Burnout Revenge
Call of Duty 2
Cars
Channel Frederator
Chasing Windmills
The Chronicles of Narnia: The Lion, The Witch and The Wardrobe
City of Villains
Day of Reckoning 2
Dragon Quest VIII: Journey of the Cursed King
Dynasty Warriors 5
Fable: The Lost Chapters
Fantastic 4
Far Cry: Instincts
FIFA Street 2
Final Fantasy VII: Advent Children
Fire Emblem: Path of Radiance
The French Democracy
Gawker Stalker
The Godfather
Grand Theft Auto: Liberty City Stories
Guitar Hero
Half-Life 2
Halo 2 Multiplayer Map Pack
Hi Hi Puffy AmiYumi: Kaznapped!
The Incredible Hulk: Ultimate Destruction
Kingdom Hearts II
Legend of Kay
The Lord of the Rings: The Battle for Middle-earth II
Marc Ecko's Getting Up: Contents Under Pressure
March Madness on Demand
Massively Multiplayer Pong
The Matrix: Path of Neo
Metroid Prime: Hunters
The Movies
µcade
NBA 2K6
New Super Mario Bros.
Pirate Baby's Cabana Battle Street Fight 2006
Quake 4
The Red Star
Rocketboom
Rumble Roses XX
Samurai Champloo: Sidetracked
Sly 3: Honor Among Thieves
Soulcalibur III
Stubbs the Zombie in "Rebel Without a Pulse"
Super Monkey Ball Adventure
Tokobot
Tomb Raider: Legend
1213
Ultimate Spider-Man
Urban Reign
Viewtiful Joe: Double Trouble
The Warriors
We Love Katamari
Worms 4: Mayhem
Xbox Live Arcade
X-Men 3: The Official Game

 
advertising | about | contributors | submissions
© 1999-2008 PopMatters.com. All rights reserved.
PopMatters.com™ and PopMatters™ are trademarks of PopMatters Media, Inc. and PopMatters Magazine.