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Moving Pixels Podcast: Even More Mines, Maps, and Madness
This week our podcasters continue to traverse the surreal highways and byways of Kentucky Route Zero, as we focus in on its third act. [21.Jul.14]
Aeon Command
By keeping it simple, Bat Country has developed a simple, engaging, and surprisingly relaxing two-player competition to pass the time on a lunch break. [21.Jul.14]
I'm Glad 'Quest for Infamy' Exists Even if I Don't Like It
Is nostalgia an excuse for bad design? Is it even bad design if it's done on purpose to evoke nostalgia? [18.Jul.14]
Murdered: Soul Suspect
Salem is the perfect setting for the game's slightly unreal premise as even the name of the town evokes such slightly otherworldly possibilities. [18.Jul.14]
The Benefits of Not Really Living: On Let's Plays in Videogaming
With Google looking to buy Twitch, we take a look back into an early form of videogame spectating and what it means in the context of that acquisition. [17.Jul.14]
Reviews
By keeping it simple, Bat Country has developed a simple, engaging, and surprisingly relaxing two-player competition to pass the time on a lunch break. [21.Jul.14]
Salem is the perfect setting for the game's slightly unreal premise as even the name of the town evokes such slightly otherworldly possibilities. [18.Jul.14]
Tesla Effect is B-grade fun that unfortunately soon turns into B-grade nonsense. [14.Jul.14]
In Quest for Infamy, you’ll spend more time looking for a story and puzzles than you do participating in a story and puzzles. [10.Jul.14]
By Arun Subramanian
A sequel to the 2009 Japan-only DS release Tomodachi Collection, Tomodachi Life is less a game than a virtual aquarium (or perhaps sitcom set) populated by Miis. [30.Jun.14]
Even calling the seven women of Conception II "heroines" is almost disingenuous, since it's clear from the start of the game who the hero is and who the "help" is. [25.Jun.14]
Noir Syndrome is simplistic enough to pick up and play and clever enough to keep you coming back for more. [20.Jun.14]
Richard & Alice spins out its morose themes with skill in a fittingly moody atmosphere. The drawback is the slow pace of the puzzles. [16.Jun.14]
Thank God for the LEGO games. [11.Jun.14]
Horror is evoked in games by making the player feel helpless, and who is more helpless than a toddler? [08.Jun.14]
This season of The Walking Dead is not satisfied with establishing a status quo, nor with simply playing to expectations. It doesn't care how we think things should go. It isn't that kind of world anymore. [05.Jun.14]
The Beats were who they were and the biggest crime of a game trying to portray them is in turning them into squares. [04.Jun.14]
News
By Todd Martens
“Valiant Hearts: The Great War” thrusts its main characters into a game in which none of them, ultimately, wants to be a… [09.Jul.14]
From The Blogs
Columns
Texts, Lies, and Subtweets
With Google looking to buy Twitch, we take a look back into an early form of videogame spectating and what it means in the context of that acquisition. [16.Jul.14]
Moving Pixels
By Paul Grosskopf
Within the spaces of darkness or the unknown, Beyond Two Souls asserts that we can exist without being shaped, manipulated, or brutalized by outside forces. [25.Jun.14]
Moving Pixels
The type of puzzle you specialize in solving says a lot about you as a person. [26.May.14]
Features
By Ciarán Ó Muirthile
How can a character without voice or choice connect with players on an emotional level? [15.Jul.14]
By Miguel Penabella
Though the video game industry bases itself on forward progression, the rich history of the medium is being underserved by the lack of preservation for older, essential games. [06.Jul.14]
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