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PUNKS (still) NOTDEAD
If games are based on systems of rules, they seem the least likely of mediums for the anarchic sensibilities of punk. In PUNKSNOTDEAD, you punch until you die. That's the game. [1.Apr.15]
The Deconstruction and Destruction of a Hero
Shadow of the Colossus begins as a game about a hero rescuing a princess, but by the end, there are no heroes and there are no princesses. [1.Apr.15]
The Party Games of IndieCade East 2015
With the party game, the real experience is having fun in the company of others, not winning. [31.Mar.15]
Moving Pixels Podcast: Revisiting the Great War
While presented visually in the form of a cartoon, the game Valiant Hearts takes a serious look at the events and consequences of World War I [30.Mar.15]
Morningstar: Descent to Deadrock
Morningstar plays like a Star Trek episode that forgot to add in a moral message about the nature of humanity at the end. [27.Mar.15]
Reviews
Morningstar plays like a Star Trek episode that forgot to add in a moral message about the nature of humanity at the end. [27.Mar.15]
Disorder doesn't know how to balance its gameplay with its story or its art with its gameplay. It's a game whose individual pieces work well on their own, but when mixed together, they only break what was in the beginning a pretty fun game. [23.Mar.15]
Game of Thrones is giving us something different in the adventure game genre. We are finally engaging with intrigue. [09.Mar.15]
The Guilt and the Shadow is more of a tone poem than a puzzle game. [02.Mar.15]
Max wants to make friends, survive high school, and impress her famous photography teacher to jump start her art career, the kinds of human and relatable stories not often seen in video games. [24.Feb.15]
Blackguards 2 makes it feel good to be bad, but being bad also comes with a lot of responsibility. [23.Feb.15]
The zombies here aren't monsters, they're just another kind of terrorist. [20.Feb.15]
Players of the Dreamfall Chapters may find that more than a little research is necessary to enjoy the game's finer points. [13.Feb.15]
By Marshall Sandoval
Several jokes in Citizens of Earth expose the Vice President of the Worlds’s exaggerated love of bureaucracy. Too bad the game is sometimes as much fun as cutting through red tape. [09.Feb.15]
While it's definitely a bit more difficult than I was expecting, the difficulty of Satellina is fair when the game is behaving itself. [06.Feb.15]
From The Blogs
Columns
Moving Pixels
Shadow of the Colossus begins as a game about a hero rescuing a princess, but by the end, there are no heroes and there are no princesses. [31.Mar.15]
Moving Pixels
Valiant Hearts challenges the barbaric connotations of the appellation “the dogs of war” by making a dog, the only creature blind to the “essential” identity markers of nationalism and language, the hero. [16.Mar.15]
Jazz Today
Two unique jazz phenoms of the Reagan '80s -- tapping guitarist Stanley Jordan and falsetto scatting legend Bobby "Don't Worry, Be Happy" McFerrin -- are back. [11.Mar.15]
Moving Pixels
Assassin's Creed: Unity highlights the difficulty of influencing social change from the shadows. [17.Feb.15]
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