'Inside' the Lie of Ambiguity

'Inside' the Lie of Ambiguity

By Nick Dinicola

20 Sep 2016 // 2:30 AM

Inside is too literal to be expressionistic, but too vague to be a narrative. It's so ambiguous that it fails to be anything. ...

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The Dangers of Playing in Unfinished Houses: Considering Early Access Video Games

By G. Christopher Williams

17 Aug 2016 // 2:30 AM

Playing a game in its alpha or beta form is like living in an unfinished house; it's habitable, but some things seem off or don't work or might get better (or worse)....

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Big Changes and Much Consolation at E3>

Now in its second decade, the Electronic Entertainment Expo endures as part industry trade show and part party, all designed to hype the latest in video games....

'Zelda' Can Still Keep Things Wild>

TV Inside a Video Game: Xbox One's 'Quantum Break' Shows That Mixing Mediums Can Work>

'Severed's' One-Armed Warrior and Her Quest for Home Are Made for a Mobile Gaming Age>

//Mixed media

Indie Horror Month 2016: Executing 'The Deed'

// Moving Pixels

"It's just so easy to kill someone in a video game that it's surprising when a game makes murder difficult.

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