Quantcast

MASSIVELY MULTIPLAYER PONG
Platform: PC
Publisher: Unknown
Developer: Unknown
ESRB Rating: N/A
2006, sports, infinite (theoretically), free
by G. Christopher Williams
:. e-mail this article
:. print this article
:. comment on this article

I have been reading a lot of Philip K. Dick lately, so playing a game of Pong as a communally shared "hive mind" paddle strikes me as a reasonably sound thing to do.

Describing what Massively Multiplayer Pong is mechanically is a simple enough thing: any number of players visiting this Flash application are randomly inserted into a persistent version of the game. On arriving in this ongoing match, the player is greeted by a black screen, one of two paddles with orange or blue blobs floating in vicinity to the paddles, and the ubiquitous ball that floats slowly between them.

The innovative quality of the game is in its existence as a massively multiplayer experience. With only two paddles, the players are forced to manipulate whichever paddle they are randomly assigned. Thus, any number of players may be controlling a single paddle at any given times. The colored blobs indicate where each player's mouse is located at any given time during the game, and the scripting calibrates the various positions of the paddle based on all of the various players manipulating it at one time.

What results then is a kind of virtual tug of war, less so between the two opposing sides (orange and blue, left and right), but all of the players synched to each individual paddle. The result, in some sense, is antithetical to nearly every persistent world game that I can think of. By denying the player a sense of individual possession of an avatar, he's forced into a kind of collectively driven manipulation of a shared avatar. There is no way to own your identity here. Instead, your movement is a constant negotiation between your own fractured identities.

I am not certain what the purpose of the game is. Indeed, I am not certain that this media product can be categorized as a game at all. Perhaps, it is the best metaphor that human beings have described for the Trinity since St. Patrick started plucking clovers for the Irish. Or an evidence of what any kind of collective mind would function like for that matter.

The developer heads the page with this simple explanation: "Humanity has stooped to a new low. This is a neverending massively multiplayer pong game. Yes, it's real, and for this I apologize." Given this context and the sense that it is less a game and more an experience, my temptation is to describe it as interactive performance art. Its theme? The absurd.

Massively Multiplayer Pong is a play by Samuel Beckett. Massively Multiplayer Pong is a bit of Dada. With its egalitarian choosing up of sides, there is nearly nothing for the player to identify himself as siding with. Are you blue or orange? Left or right? Does it matter? There is no gender, racial, political, or regional identity to identify. And given that the game is perpetual, no one team can win anyway.

The current score of the game, as I write this, is 191,758 to 192,140. I won't bother telling you which side has what score because what can it possibly matter? Indeed, this is what I mean by the Dadaist quality of the game: its lack of any real ability to make scoring matter, due to its persistent nature, focuses the player simply on the struggle amongst his own teammates. Of course, given that control is inconsistent for the individual and control has no real purpose within the context of this persistent world, the struggle continues only to point back at the absurdity of it all. Humanity has stooped to a new low, indeed.

And now comes the point in any review that I honestly loathe: scoring the quality of the game. Normally, I bridle at this notion because mere numbers seem to lack any qualitative sense of what a game experience is really all about. However, I find myself in a deeper quandary than usual as I write this, since I am not certain what kind of media I am evaluating in any case -- a game? An experience? Art? How then do I make some sort of quantitative comparison?

As a game, Massively Multiplayer Pong is dismal. As an experience, Massively Multiplayer Pong is initially fascinating but grows tedious. As art, Massively Multiplayer Pong is thematically interesting and satisfying in a nihilistic sort of way. Like its paddle interface, Massively Multiplayer Pong is probably a sum of all these parts, yet, by trying to be everything, it simply defies quantification.

Ultimately, it is "a game" about the meaninglessness of scores.

— 24 July 2006

TODAY ON POPMATTERS

RECENT MULTIMEDIA
MORE MULTIMEDIA
:. recent articles
:. full archive
Aeon Flux
Age of Empires III
Black
Bonnie's Bookstore
Brain Age: Train Your Brain in Minutes a Day!
Brothers in Arms: Earned in Blood
Burnout Revenge
Call of Duty 2
Cars
Channel Frederator
Chasing Windmills
The Chronicles of Narnia: The Lion, The Witch and The Wardrobe
City of Villains
Day of Reckoning 2
Dragon Quest VIII: Journey of the Cursed King
Dynasty Warriors 5
Fable: The Lost Chapters
Fantastic 4
Far Cry: Instincts
FIFA Street 2
Final Fantasy VII: Advent Children
Fire Emblem: Path of Radiance
The French Democracy
Gawker Stalker
The Godfather
Grand Theft Auto: Liberty City Stories
Guitar Hero
Half-Life 2
Halo 2 Multiplayer Map Pack
Hi Hi Puffy AmiYumi: Kaznapped!
The Incredible Hulk: Ultimate Destruction
Kingdom Hearts II
Legend of Kay
The Lord of the Rings: The Battle for Middle-earth II
Marc Ecko's Getting Up: Contents Under Pressure
March Madness on Demand
Massively Multiplayer Pong
The Matrix: Path of Neo
Metroid Prime: Hunters
The Movies
µcade
NBA 2K6
New Super Mario Bros.
Pirate Baby's Cabana Battle Street Fight 2006
Quake 4
The Red Star
Rocketboom
Rumble Roses XX
Samurai Champloo: Sidetracked
Sly 3: Honor Among Thieves
Soulcalibur III
Stubbs the Zombie in "Rebel Without a Pulse"
Super Monkey Ball Adventure
Tokobot
Tomb Raider: Legend
1213
Ultimate Spider-Man
Urban Reign
Viewtiful Joe: Double Trouble
The Warriors
We Love Katamari
Worms 4: Mayhem
Xbox Live Arcade
X-Men 3: The Official Game

advertising | about | contributors | submissions
© 1999-2011 PopMatters.com. All rights reserved.
PopMatters.com™ and PopMatters™ are trademarks of PopMatters Media, Inc. and PopMatters Magazine.
 

Quantcast