//Reviews
//Features
'The Witness': A Game of Wandering and Wondering

'The Witness': A Game of Wandering and Wondering

By John Wadsworth

8 Feb 2017 // 3:00 AM

This game's core themes -- attentiveness, curiosity, the value of Zen -- are conveyed intuitively through gameplay, allowing them to be internalized in a way that's personally meaningful....

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The Sanctity of Endings in 'Dark Souls III'

By Nick Dinicola

2 Feb 2017 // 3:00 AM

The Sable Church tells us to work towards the Darkness, yet it also tells us not to let the First Flame go out; it tells us to take the flame for ourselves. ...

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//News

Gamergate Opened Fire on Diversity. Its Strategy Blasted Into Politics Too>

The strategy belonged to a radical corner of the gaming world that may have provided the winning playbook for the campaign that won the presidential election....

Big Changes and Much Consolation at E3>

'Zelda' Can Still Keep Things Wild>

TV Inside a Video Game: Xbox One's 'Quantum Break' Shows That Mixing Mediums Can Work>

//Mixed media
//Blogs

'Steep' Loves Its Mountains

// Moving Pixels

"SSX wanted you to fight its mountains, Steep wants you to love its mountains.

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