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The Roar of a 'League of Legends' Crowd
The atmosphere of any live sporting event is a unique slice of that sport’s spectator culture. Where does eSports, and specifically League of Legends, fit in? [28.Aug.14]
Losing to Win: 'Spec Ops' and Tragedy in Video Games
The idea of a video game character that suffers a general decline seems counter to the way in which games are designed. Who wants to get less capable as a character as they progress? [27.Aug.14]
The Walking Dead Season Two, Episode 4
With episode 4 of its second season, I feel as if the well is running dry on Telltale's ability to wring new meaning out of The Walking Dead franchise. [26.Aug.14]
Hohokum
The game plays like it belongs in a museum, one of those interactive displays that invites people to navigate the art rather than stare at it. [25.Aug.14]
The Platformer as Typography Teacher
You’re not just interacting with a particular font, but everything that contributed to the history of that font as well. [22.Aug.14]
Reviews
The game earns a trust that allows you to let go of your worries and to just let the mood wash over you, vagaries and all. [02.Sep.14]
With episode 4 of its second season, I feel as if the well is running dry on Telltale's ability to wring new meaning out of The Walking Dead franchise. [26.Aug.14]
The game plays like it belongs in a museum, one of those interactive displays that invites people to navigate the art rather than stare at it. [25.Aug.14]
Orbital Gear is missing an important label that would allow me to forgive its flaws: the "Early Access" label. [18.Aug.14]
A book on the origins of Sega, a gaming industry giant of great historical importance, could have been great. [17.Aug.14]
OlliOlli doesn't care about conforming, it doesn't care about its peers, and it doesn't care what you think of it. All it cares about is landing that trick. [01.Aug.14]
Noir isn't about deduction or reasoning. It's about shaking the trees and seeing what falls out. That's what these episodes are about. [28.Jul.14]
Neil Gaiman wrote a video game. [23.Jul.14]
By keeping it simple, Bat Country has developed a simple, engaging, and surprisingly relaxing two-player competition to pass the time on a lunch break. [21.Jul.14]
Salem is the perfect setting for the game's slightly unreal premise as even the name of the town evokes such slightly otherworldly possibilities. [18.Jul.14]
Tesla Effect is B-grade fun that unfortunately soon turns into B-grade nonsense. [14.Jul.14]
In Quest for Infamy, you’ll spend more time looking for a story and puzzles than you do participating in a story and puzzles. [10.Jul.14]
News
By Todd Martens
Early in the sci-fi mobile game “Revolution 60,” one character is essentially rendered brain-dead. Our heroine, Holiday, frets over what she’ll tell… [12.Aug.14]
From The Blogs
Columns
Moving Pixels
By Erik Kersting
Despite putting on display both the virtues and vices of man, Dark Souls does not make a judgment call about humanity, but rather leaves that up to the player. [13.Aug.14]
Moving Pixels
Black Flag isn’t interested in breaking the world into two opposing ideologies. It’s interested in how those ideologies sell themselves to a broken world. [29.Jul.14]
Texts, Lies, and Subtweets
With Google looking to buy Twitch, we take a look back into an early form of videogame spectating and what it means in the context of that acquisition. [16.Jul.14]
Features
Hearthstone offers a Free-to-Play model that Candy Crush Saga and Tetris Blitz have only claimed to do. [05.Aug.14]
By Ciarán Ó Muirthile
How can a character without voice or choice connect with players on an emotional level? [15.Jul.14]
By Miguel Penabella
Though the video game industry bases itself on forward progression, the rich history of the medium is being underserved by the lack of preservation for older, essential games. [06.Jul.14]
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