Call for Essays About Any Aspect of Popular Culture, Present or Past

Censorship Is Not a Puzzle I Can Solve
In this case, cheating isn’t just an admission of defeat to the game, it’s an admission of defeat for the characters as well. And I can’t bring myself to make them lose. [19.Sep.14]
No Going Back: Hope and Nostalgia in 'The Walking Dead'
The types of decisions I made at the end of season two were heartfelt ones, but they’re not practical and they’re not the kinds of decisions that keep people alive. [18.Sep.14]
'Runers': What's My Motivation?
Shoot better and better and better. Then, shoot some more. [17.Sep.14]
Moving Pixels Podcast: Little Money, Little Games
This week we discuss three indie releases that are available for free on PC, including Serena, Glitchhikers, and A Dark Room. [15.Sep.14]
Living Folklore in 'Year Walk'
Year Walk tells a story that comes alive in its telling, that grows up around the player, out of its display box, and into a forest. [12.Sep.14]
Shoot better and better and better. Then, shoot some more. [17.Sep.14]
By Paul Grosskopf
What Another Perspective wants to say is that the the essence of the video game is rooted in interaction. In other words that “You are me. I am you.” [09.Sep.14]
The game earns a trust that allows you to let go of your worries and to just let the mood wash over you, vagaries and all. [02.Sep.14]
With episode 4 of its second season, I feel as if the well is running dry on Telltale's ability to wring new meaning out of The Walking Dead franchise. [26.Aug.14]
The game plays like it belongs in a museum, one of those interactive displays that invites people to navigate the art rather than stare at it. [25.Aug.14]
Orbital Gear is missing an important label that would allow me to forgive its flaws: the "Early Access" label. [18.Aug.14]
A book on the origins of Sega, a gaming industry giant of great historical importance, could have been great. [17.Aug.14]
OlliOlli doesn't care about conforming, it doesn't care about its peers, and it doesn't care what you think of it. All it cares about is landing that trick. [01.Aug.14]
Noir isn't about deduction or reasoning. It's about shaking the trees and seeing what falls out. That's what these episodes are about. [28.Jul.14]
Neil Gaiman wrote a video game. [23.Jul.14]
From The Blogs
Texts, Lies, and Subtweets
P.T. has the digital world bleeding out into the real, hands flailing in search of something to hold onto so it can pull itself out of the game and into your living room. [08.Sep.14]
Moving Pixels
By Erik Kersting
Despite putting on display both the virtues and vices of man, Dark Souls does not make a judgment call about humanity, but rather leaves that up to the player. [13.Aug.14]
Moving Pixels
Black Flag isn’t interested in breaking the world into two opposing ideologies. It’s interested in how those ideologies sell themselves to a broken world. [29.Jul.14]
Hearthstone offers a Free-to-Play model that Candy Crush Saga and Tetris Blitz have only claimed to do. [05.Aug.14]
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