G. Christopher Williams is an Associate Professor of English at the University of Wisconsin-Stevens Point. He posts his weekly contribution to the Moving Pixels blog at PopMatters every Wednesday. Besides also serving as Multimedia Editor at PopMatters and writing at his own blog, Neuromance, he has also published essays in journals like Film Criticism, PostScript, and the Popular Culture Review. You won’t find him on Twitter, but you can drop him a line with that old fashioned thing called e-mail at williams@popmatters.com.
Features
Monday, December 15 2008
Bettie Page, Dead Since 1957
What might be remembered of the life of a woman who was long ago replaced by her own representation?
Thursday, June 5 2008
Wizards & Words: An Interview with Patrick Rothfuss
Author Patrick Rothfuss talks to PopMatters about the pivotal role of language in magic, the structure of storytelling, and the role of fantasy in contemporary fiction.
Thursday, April 24 2008
Painfully Masculine: An Interview with Benjamin Percy
With the rise of the metrosexual and the fall of the patriarchal society, some men, lost in a gray zone, compensate by joining Gold’s Gym, screaming at Packers games, and driving big-ass Hummers
Thursday, September 20 2007
Super Columbine Massacre RPG!: Can a Historic Event Be Examined Seriously By a Video Game?
Unlike more passive forms of art that largely require the participation of viewers as interpreters and observers of their subject matter, video games raise thorny questions about "viewing" content, since the action of a player is more directly participatory for the audience.
Friday, March 30 2007
The Death of Jean Baudrillard Did Not Take Place
The controversial French philosopher's legacy has been tarnished by reductionist readings of his work, generated precisely by the tendencies of the mass media he sought to illuminate.
Columns
Wednesday, January 4 2012
The Best Flash Games of 2011
These games taught me: the danger of following the rules; the pleasing presence of unexpected personalities; the pleasures of a well paced and meditative process; the joys of a frantic and chaotic twitch-fest and; the satisfaction derived from a game that brings out my inner masochist.
Tuesday, October 25 2011
Other Princesses, Other Castles: The Problem with Playing Romantically in Video Games
The insensibly repetitious nature of romance present in both video game plots and in their mechanics leads to all too familiar storytelling.
Tuesday, August 23 2011
Why Video Games Might Not Be Art
Roger Ebert might have a point when he claims that 'games can never be art'. At least, Aristotle and T.S. Eliot would have agreed.
Friday, June 24 2011
Boys Get Naked Better than Girls
In games like Kabod Online, male characters expose themselves to an audience. This makes them look stronger, more powerful, more manly than they do with their clothes on.
Friday, April 29 2011
Rewind to Advance: Jordan Mechner's Games with Time
Games feature the ability to constantly challenge the forward momentum of time, rewinding (as it were) to reconsider the best route to reach a more optimal solution, challenging what we know about time and how we consider consequence.
Reviews
Friday, February 3 2012
'Quarrel' Is 'Scrabble' Meets 'Risk'
Quarrel is Scrabble meets Risk. It fixes some of the problems of Risk, while adding a few new irritations of its own.
Friday, December 16 2011
The OnLive Cloud Gaming System
OnLive does feel something like the future of digital distribution.
Wednesday, November 23 2011
The Sims 3: Pets
Strangely, The Sims 3: Pets put me, as a gamer, on more of a leash, and I frankly like it all the more for doing so.
Monday, November 14 2011
Dead Rising 2: Off the Record
Weirdly, I want to suggest that Dead Rising has more in common with The Sims than it does, say, Resident Evil because its emphasis is on efficiency, not horror in the traditional sense.
Friday, November 11 2011
Batman: Arkham City
I want my prison more cramped, more uncomfortable. I want the Asylum back.
Blogs
Wednesday, February 8 2012
Lana Del Rey's “Video Games” and, Well, Video Games
It isn't really a song about video games, of course. However, it is interesting for what it implies about games by taking gaming for granted as a normalized cultural practice.
Monday, February 6 2012
The Moving Pixels Podcast Explores the World of 'Skyrim'
The Moving Pixels podcast crew get together to discuss the varied approaches that they took to exploring the vast world of Skyrim.
Wednesday, February 1 2012
Big Games and Little Boys
I'm not around little boys enough to think too much about them. I kind of take them for granted. Too often, they just seem loud... and dirty.
Monday, January 30 2012
Moving Pixels Podcast: Grand Theft Stupid?
In which the Moving Pixels podcast considers the merits of the sometimes zany, sometimes puerile, most often both, Saints Row: The Third.
Monday, January 23 2012
Moving Pixels Podcast: Leaving the Asylum for the City
Batman: Arkham City is so much bigger than the Asylum, but is that a good thing?

































