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L.B. JeffriesFeatures![]() MultimediaRedefining the Game: A Look at Machinima[16.Jul.08] :. "Whatever we're doing, it's all story telling -- and if the story's bad then the appeal can't last to the gamer crowd let alone anyone else." ![]() MultimediaPlay's the Thing: The Art of Video Game Writing[7.May.08] :. Many of the people who make the video games you play don't like having a plot at all, much less a good one. It constrains their designs and forces them to sacrifice player freedom for something that the player should be doing themselves. ![]() MultimediaThe Carolina Games Summit Through the Eyes of the Ex-Core[7.Mar.08] :. Kids, spouses, and jobs are all huge time drains for former hardcore gamers. The appeal of games with unlockable content, beating impossible odds, or even ones that just take a lot of practice no longer work on this demographic. They really play them to kill time. ![]() MultimediaRejecting the Conventional Industry: The Independent Gaming Scene[27.Feb.08] :. What makes the games these people produce so impressive is not just the dedication of the people making them, but the staggering creativity that makes so many of them stand out. ![]() BooksOlaf Stapledon: Of His Time, and Others[16.Nov.07] :. To sit and complain about the lack of credit Stapledon receives is to undermine the very principle for which he was writing about: mankind's yearning for community. Multimedia Above the Sea of Fog: The New Romantic Era of Video GamesColumnsMoving PixelsJust as Fun to Watch[9.Jul.08] :. L.B. Jeffries talks to "Boner", a gamer who has managed to build a following simply by allowing an internet audience to watch him play. ReviewsFeatured Article![]() MultimediaQuest for Glory II: Trial By Fire[22.Sep.08] :. This remake is such a precise recreation of the original, right down to all of the scenes looking exactly the same, that there are no real complaints to make. ![]() MultimediaRoogoo[8.Sep.08] :. Roogoo simplifies several puzzle game concepts while adding a variety of challenges to sustain the interest of its players. ![]() MultimediaRandy Balma: Municipal Abortionist[18.Aug.08] :. The concept of video game design and architecture has been expressed by several academics and yet within it there doesn't seem to be much room for Randy Balma: Municipal Abortionist. ![]() MultimediaFinal Fantasy Tactics A2: Grimoire of the Rift[11.Aug.08] :. In Final Fantasy Tactics A2 there isn't really a point at which you can stop grinding and say, "I'm ready to hear the plot now". ![]() MultimediaThe Political Machine 2008[30.Jul.08] :. It’s like playing Monopoly without the dice or the satisfaction of ever owning property. You just go around and around the board bidding on things. Multimedia Wii FitMultimedia MystMultimedia Summon Night: Twin AgeMultimedia Everyday ShooterMultimedia InsecticideMultimedia Ninja Gaiden: Dragon SwordMultimedia Naruto: Ninja DestinyMultimedia Immortal DefenseMultimedia Agatha Christie: And Then There Were NoneMultimedia PataponPopMatters Pick![]() MultimediaSam & Max: Season 2[21.Mar.08] :. The comedy routines between Sam and Max run a bit like Calvin & Hobbes humor taken to a freakish extreme. PopMatters Pick![]() MultimediaAudiosurf[17.Mar.08] :. The real joy of Audiosurf is picking a song, any song, and seeing it literally appear before you as you travel and listen along. Multimedia game, game, game, and again gameMultimedia Pursuit Force: Extreme JusticePopMatters Pick![]() MultimediaNo More Heroes[22.Feb.08] :. Whether you'll enjoy No More Heroes really boils down to whether you're the kind of person who can make fun of yourself or you take yourself so seriously that you don't get the joke. Multimedia Blackwell UnboundMultimedia AquariaMultimedia Jenga World TourMultimedia Trilby: The Art of TheftMultimedia Nancy Drew: Legend of the Crystal SkullMultimedia Namco Museum RemixMultimedia Dementium: The WardMultimedia Chibi Robo: Park PatrolMultimedia Mega Man Star ForceMultimedia Carnival GamesFeatured Article![]() MultimediaResident Evil 4: Wii Edition[30.Jul.07] :. Resident Evil 4 is the best action game to yet be released on the Wii, and will probably be the first of many games to be made in this fashion. Multimedia Mario Party 8Multimedia Pirates of the Caribbean: At Worlds EndMultimedia American Idol Talent ChallengeMultimedia The Legend of Zelda: Twilight PrincessBlog postsMoving PixelsZA Critique: Ico[7.Oct.08] :. An in-depth analysis of Ico based on the ideas from the Zarathustran Analytics. Spoilers abound. Moving PixelsFlash Game: Storyteller[2.Oct.08] :. I found this flash game thanks to Play This Thing!. Moving PixelsFuture of Video Game Litigation[30.Sep.08] :. The fun and wacky world of lawsuits and what may happen when they go online. Moving PixelsCrafting Linear Game Plots[23.Sep.08] :. A discussion of the various elements of a linear game narrative and how they come together. Moving PixelsGameratis[16.Sep.08] :. A variety of science fiction authors offered theories about internet culture in the nineties, observing the potential and predicting various modes of expression possible in such a medium. William... Moving Pixels Games Into SpaceMoving Pixels Super Mario Galaxy PoemMoving Pixels Reality and Virtual RealityMoving Pixels C***Moving Pixels Game Revenue IssuesMoving Pixels To Ken LevineMoving Pixels Universal Game DesignMoving Pixels How to Make Non-Linear Reactive StoriesMoving Pixels Learning to Love the Wii FitMoving Pixels How, then, shall we Hype?Moving Pixels Baby Boomers & Video GamesMoving Pixels The Great DivorceMoving Pixels The Difficulty with Difficulty in GamesMoving Pixels How to Talk to FansMoving Pixels Something Completely DifferentMoving Pixels Zarathustran Analytics SynopsisMoving Pixels Zarathustran Analytics in Video Games, Part 10: The Value of Player ExperienceMoving Pixels Zarathustran Analytics in Video Games, Part 9: Flaws in Criticism TodayMoving Pixels Execution - An Experiment in Game ConsequencesMoving Pixels Zarathustran Analytics in Video Games, Part 8: The Factions of GamingMoving Pixels Zarathustran Analytics in Video Games, Part 7: Application of FormsMoving Pixels Zarathustran Analytics in Video Games, Part 6: Accomodating NonconformityMoving Pixels Zarathustran Analytics in Video Games, Part 5: The Four FormsMoving Pixels Zarathustran Analytics in Video Games, Part 4: Player Input via the Silent ProtagonistMoving Pixels Zarathustran Analytics in Video Games, Part 3: Plotting the PlotMoving Pixels Zarathustran Analytics in Video Games, Part 2: The Role of DepthMoving Pixels Zarathustran Analytics in Video Games, Part 1: Finding IdentityMoving Pixels The Zerg Through the Eyes of MarxMoving Pixels Thou Shalt Kill: A Look at Violence in Video GamesMoving Pixels Broomsticks for Boomsticks |
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