L.B. Jeffries

Features

Multimedia

Redefining the Game: A Look at Machinima

[16.Jul.08] :. "Whatever we're doing, it's all story telling -- and if the story's bad then the appeal can't last to the gamer crowd let alone anyone else."

Recent features

 

Multimedia

Play's the Thing: The Art of Video Game Writing

[7.May.08] :. Many of the people who make the video games you play don't like having a plot at all, much less a good one. It constrains their designs and forces them to sacrifice player freedom for something that the player should be doing themselves.

Recent features

 

Multimedia

The Carolina Games Summit Through the Eyes of the Ex-Core

[7.Mar.08] :. Kids, spouses, and jobs are all huge time drains for former hardcore gamers. The appeal of games with unlockable content, beating impossible odds, or even ones that just take a lot of practice no longer work on this demographic. They really play them to kill time.

Recent features

 

Multimedia

Rejecting the Conventional Industry: The Independent Gaming Scene

[27.Feb.08] :. What makes the games these people produce so impressive is not just the dedication of the people making them, but the staggering creativity that makes so many of them stand out.

Recent features

 

Books

Olaf Stapledon: Of His Time, and Others

[16.Nov.07] :. To sit and complain about the lack of credit Stapledon receives is to undermine the very principle for which he was writing about: mankind's yearning for community.

Recent features

 

Multimedia   Above the Sea of Fog: The New Romantic Era of Video Games

Columns

Moving Pixels

Just as Fun to Watch

[9.Jul.08] :. L.B. Jeffries talks to "Boner", a gamer who has managed to build a following simply by allowing an internet audience to watch him play.

Recent columns

 

Reviews

Multimedia

Wii Fit

[25.Jul.08] :. L.B. Jeffries offers his experiences with eight weeks of Wii Fit training.

Recent Multimedia reviews

 

Multimedia

Myst

[11.Jul.08] :. Myst, after all these years, still has something to say to us.

Recent Multimedia reviews

 

Multimedia

Summon Night: Twin Age

[7.Jul.08] :. Summon Night: Twin Age has just enough of that engaging "Gotta explore the whole map" appeal that playing never feels like a chore.

Recent Multimedia reviews

 

Multimedia

Everyday Shooter

[25.Jun.08] :. The player has complete control over what he shoots and kills, but the sounds manage to combine in such a way that you feel like you're contributing to a collective whole.

Recent Multimedia reviews

 

Multimedia

Insecticide

[18.Jun.08] :. The most interesting element of the plot is the fact that humans have become subservient to insects.

Recent Multimedia reviews

 

Multimedia   Ninja Gaiden: Dragon Sword

Multimedia   Naruto: Ninja Destiny

Multimedia   Immortal Defense

Multimedia   Agatha Christie: And Then There Were None

Multimedia   Patapon

PopMatters Pick

Multimedia

Sam & Max: Season 2

[21.Mar.08] :. The comedy routines between Sam and Max run a bit like Calvin & Hobbes humor taken to a freakish extreme.

Recent Multimedia reviews

 
PopMatters Pick

Multimedia

Audiosurf

[17.Mar.08] :. The real joy of Audiosurf is picking a song, any song, and seeing it literally appear before you as you travel and listen along.

Recent Multimedia reviews

 

Multimedia   game, game, game, and again game

Multimedia   Pursuit Force: Extreme Justice

PopMatters Pick

Multimedia

No More Heroes

[22.Feb.08] :. Whether you'll enjoy No More Heroes really boils down to whether you're the kind of person who can make fun of yourself or you take yourself so seriously that you don't get the joke.

Recent Multimedia reviews

 

Multimedia   Blackwell Unbound

Multimedia   Aquaria

Multimedia   Jenga World Tour

Multimedia   Trilby: The Art of Theft

Multimedia   Nancy Drew: Legend of the Crystal Skull

Multimedia   Namco Museum Remix

Multimedia   Dementium: The Ward

Multimedia   Chibi Robo: Park Patrol

Multimedia   Mega Man Star Force

Multimedia   Carnival Games

Featured Article

Multimedia

Resident Evil 4: Wii Edition

[30.Jul.07] :. Resident Evil 4 is the best action game to yet be released on the Wii, and will probably be the first of many games to be made in this fashion.

Recent Multimedia reviews

 

Multimedia   Mario Party 8

Multimedia   Pirates of the Caribbean: At Worlds End

Multimedia   American Idol Talent Challenge

Multimedia   The Legend of Zelda: Twilight Princess

Blog posts

Moving Pixels

How, then, shall we Hype?

[22.Jul.08] :. L.B. grumbles about hype for a while and then...wait for it...picks out some games to hype.

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Baby Boomers & Video Games

[15.Jul.08] :. A collection of observations and essays about the ongoing effort to sell video games to older players.

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The Great Divorce

[8.Jul.08] :. Apparently, L.B. read one too many ludology versus narrative debates and decided to have a little fun...by writing a narrative about video games and plot getting divorced, from the perspective of plot.

Moving Pixels

 

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The Difficulty with Difficulty in Games

[1.Jul.08] :. L.B. Jeffries goes over the various problems with gauging how hard a game should be for developers and some potential solutions.

Moving Pixels

 

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How to Talk to Fans

[24.Jun.08] :. L.B. takes a look at some of the issues raised in the ZA comments about assessing a game in the culture of rabid fans and supporting new video games.

Moving Pixels

 

Moving Pixels   Something Completely Different

Moving Pixels   Zarathustran Analytics Synopsis

Moving Pixels   Zarathustran Analytics in Video Games, Part 10: The Value of Player Experience

Moving Pixels   Zarathustran Analytics in Video Games, Part 9: Flaws in Criticism Today

Moving Pixels   Execution - An Experiment in Game Consequences

Moving Pixels   Zarathustran Analytics in Video Games, Part 8: The Factions of Gaming

Moving Pixels   Zarathustran Analytics in Video Games, Part 7: Application of Forms

Moving Pixels   Zarathustran Analytics in Video Games, Part 6: Accomodating Nonconformity

Moving Pixels   Zarathustran Analytics in Video Games, Part 5: The Four Forms

Moving Pixels   Zarathustran Analytics in Video Games, Part 4: Player Input via the Silent Protagonist

Moving Pixels   Zarathustran Analytics in Video Games, Part 3: Plotting the Plot

Moving Pixels   Zarathustran Analytics in Video Games, Part 2: The Role of Depth

Moving Pixels   Zarathustran Analytics in Video Games, Part 1: Finding Identity

Moving Pixels   The Zerg Through the Eyes of Marx

Moving Pixels   Thou Shalt Kill: A Look at Violence in Video Games

Moving Pixels   Broomsticks for Boomsticks

 
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