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L.B. JeffriesFeatures![]() MultimediaRedefining the Game: A Look at Machinima[16.Jul.08] :. "Whatever we're doing, it's all story telling -- and if the story's bad then the appeal can't last to the gamer crowd let alone anyone else." ![]() MultimediaPlay's the Thing: The Art of Video Game Writing[7.May.08] :. Many of the people who make the video games you play don't like having a plot at all, much less a good one. It constrains their designs and forces them to sacrifice player freedom for something that the player should be doing themselves. ![]() MultimediaThe Carolina Games Summit Through the Eyes of the Ex-Core[7.Mar.08] :. Kids, spouses, and jobs are all huge time drains for former hardcore gamers. The appeal of games with unlockable content, beating impossible odds, or even ones that just take a lot of practice no longer work on this demographic. They really play them to kill time. ![]() MultimediaRejecting the Conventional Industry: The Independent Gaming Scene[27.Feb.08] :. What makes the games these people produce so impressive is not just the dedication of the people making them, but the staggering creativity that makes so many of them stand out. ![]() BooksOlaf Stapledon: Of His Time, and Others[16.Nov.07] :. To sit and complain about the lack of credit Stapledon receives is to undermine the very principle for which he was writing about: mankind's yearning for community. Multimedia Above the Sea of Fog: The New Romantic Era of Video GamesColumnsMoving PixelsJust as Fun to Watch[9.Jul.08] :. L.B. Jeffries talks to "Boner", a gamer who has managed to build a following simply by allowing an internet audience to watch him play. Reviews![]() MultimediaWii Fit[25.Jul.08] :. L.B. Jeffries offers his experiences with eight weeks of Wii Fit training. ![]() MultimediaSummon Night: Twin Age[7.Jul.08] :. Summon Night: Twin Age has just enough of that engaging "Gotta explore the whole map" appeal that playing never feels like a chore. ![]() MultimediaEveryday Shooter[25.Jun.08] :. The player has complete control over what he shoots and kills, but the sounds manage to combine in such a way that you feel like you're contributing to a collective whole. ![]() MultimediaInsecticide[18.Jun.08] :. The most interesting element of the plot is the fact that humans have become subservient to insects. Multimedia Ninja Gaiden: Dragon SwordMultimedia Naruto: Ninja DestinyMultimedia Immortal DefenseMultimedia Agatha Christie: And Then There Were NoneMultimedia PataponPopMatters Pick![]() MultimediaSam & Max: Season 2[21.Mar.08] :. The comedy routines between Sam and Max run a bit like Calvin & Hobbes humor taken to a freakish extreme. PopMatters Pick![]() MultimediaAudiosurf[17.Mar.08] :. The real joy of Audiosurf is picking a song, any song, and seeing it literally appear before you as you travel and listen along. Multimedia game, game, game, and again gameMultimedia Pursuit Force: Extreme JusticePopMatters Pick![]() MultimediaNo More Heroes[22.Feb.08] :. Whether you'll enjoy No More Heroes really boils down to whether you're the kind of person who can make fun of yourself or you take yourself so seriously that you don't get the joke. Multimedia Blackwell UnboundMultimedia AquariaMultimedia Jenga World TourMultimedia Trilby: The Art of TheftMultimedia Nancy Drew: Legend of the Crystal SkullMultimedia Namco Museum RemixMultimedia Dementium: The WardMultimedia Chibi Robo: Park PatrolMultimedia Mega Man Star ForceMultimedia Carnival GamesFeatured Article![]() MultimediaResident Evil 4: Wii Edition[30.Jul.07] :. Resident Evil 4 is the best action game to yet be released on the Wii, and will probably be the first of many games to be made in this fashion. Multimedia Mario Party 8Multimedia Pirates of the Caribbean: At Worlds EndMultimedia American Idol Talent ChallengeMultimedia The Legend of Zelda: Twilight PrincessBlog postsMoving PixelsHow, then, shall we Hype?[22.Jul.08] :. L.B. grumbles about hype for a while and then...wait for it...picks out some games to hype. Moving PixelsBaby Boomers & Video Games[15.Jul.08] :. A collection of observations and essays about the ongoing effort to sell video games to older players. Moving PixelsThe Great Divorce[8.Jul.08] :. Apparently, L.B. read one too many ludology versus narrative debates and decided to have a little fun...by writing a narrative about video games and plot getting divorced, from the perspective of plot. Moving PixelsThe Difficulty with Difficulty in Games[1.Jul.08] :. L.B. Jeffries goes over the various problems with gauging how hard a game should be for developers and some potential solutions. Moving PixelsHow to Talk to Fans[24.Jun.08] :. L.B. takes a look at some of the issues raised in the ZA comments about assessing a game in the culture of rabid fans and supporting new video games. Moving Pixels Something Completely DifferentMoving Pixels Zarathustran Analytics SynopsisMoving Pixels Zarathustran Analytics in Video Games, Part 10: The Value of Player ExperienceMoving Pixels Zarathustran Analytics in Video Games, Part 9: Flaws in Criticism TodayMoving Pixels Execution - An Experiment in Game ConsequencesMoving Pixels Zarathustran Analytics in Video Games, Part 8: The Factions of GamingMoving Pixels Zarathustran Analytics in Video Games, Part 7: Application of FormsMoving Pixels Zarathustran Analytics in Video Games, Part 6: Accomodating NonconformityMoving Pixels Zarathustran Analytics in Video Games, Part 5: The Four FormsMoving Pixels Zarathustran Analytics in Video Games, Part 4: Player Input via the Silent ProtagonistMoving Pixels Zarathustran Analytics in Video Games, Part 3: Plotting the PlotMoving Pixels Zarathustran Analytics in Video Games, Part 2: The Role of DepthMoving Pixels Zarathustran Analytics in Video Games, Part 1: Finding IdentityMoving Pixels The Zerg Through the Eyes of MarxMoving Pixels Thou Shalt Kill: A Look at Violence in Video GamesMoving Pixels Broomsticks for Boomsticks |
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