Azmol MeahReviews
Shin Megami Tensei: PersonaSeen in retrospect, a Persona title stripped of its highly acclaimed social link gameplay is a soulless, characterless, frustrating, and (quite frankly) often boring experience. [30 September 2009]
Crimson Gem SagaA typical young, brutish, yet highly intelligent man (who is looking for direction in life) meets a busty, feisty, manipulative, maybe too naked woman. [15 July 2009]
Suikoden TierkreisIf the world really is about to end as the numerous cutscenes keep telling me, shouldn’t all these concerned heroes want to get their hands dirty? [13 May 2009]
Blue Dragon PlusHopping along playfully without a care in the world completely defeats any urgency that the narrative may have created. You’re saving the world man, get a move on! [6 May 2009]
MadWorldAny game that can piss off both the left and right wing without breaking a sweat needs to be in your collection. [8 April 2009]
Animal BoxingWhile one wouldn't expect to find hippo brains splattered across the dual screen, a few bruises, the odd cut, maybe even a tiny drop of claret would have been cool. [4 March 2009]
Iron Chef America: Supreme Cuisine (DS Version)British writer Azmol Meah takes on the DS adaptation of an American take on the hit Japanese show. [18 February 2009]
Pokémon Ranger: Shadows of AlmiaSurely, after almost four years of the DS being on the market, even the big N must realise that drawing circles on the screen is only fun, like, maybe twice? [28 January 2009]
Naruto: Path of the Ninja 2For many modern players, games in the vein of 16-bit Final Fantasy titles are like throwbacks to the days without electricity. [5 January 2009]
Prey the StarsThe clear sign that your console is top gun is that it has crazy, off the wall nonsense like Prey the Stars on it. [17 November 2008]
Unsolved CrimesUnsolved Crimes keeps the tradition of point 'n' click adventuring alive on the Nintendo DS. [5 November 2008]
Hellboy: The Science of EvilNothing in Hellboy's arsenal or attack set ever feels substantial enough to warrant any satisfaction. [6 August 2008]
Teenage Zombies: Invasion of the Alien Brain Thingys!It's quite bizarre to see a game which in the concept sounds incredible -- playing as the dead, awakening to feed -- when the ultimate experience is so the opposite. [23 June 2008]
King of ClubsImagine playing Mario Kart and wanting to turn left, but because of technical incompetence you can only turn right! That's exactly what this is akin to. [12 May 2008]
Downstream Panic!Ever wonder what would happen If LocoRoco and Lemmings had a baby? [28 April 2008]
God of War: Chains of OlympusGod of War: Chains of Olympus has unfortunately chosen to focus on the weakest aspect of the series: the combat. [2 April 2008]
Castlevania: The Dracula X ChroniclesCastlevania: The Dracula X Chronicles is yet another part of a longtime obsession the industry has with processing power over gameplay. [27 February 2008]
Atari Classics EvolvedThe 'Evolved' option is quite possibly the most pointless update since Transformers' Soundwave became "New Soundwave". [18 February 2008]
Phoenix Wright: Ace Attorney: Trials and TribulationsPhoenix is wiser, older, and far more battle-weary than before. [24 January 2008]
Mega Man ZX AdventWhen you've got a loyal fanbase who buys your games regardless of quality, is there really any need to rock the boat? [10 January 2008] Hot PixelThe concept of the core gameplay is meant to center on quick, fun, frantic minigames. The problem is, none of the games are quick, fun, or frantic. [2 January 2008]
Smash Court Tennis 3Smash Court Tennis 3 lies in the murky middle ground between Wii Sports' tennis and Virtua Tennis, neither excelling in any particular area nor really doing that much wrong. [12 December 2007]
Monster Hunter Freedom 2It's rare to see a developer achieve so much success in the presentation, planning and the preparation aspect of a game, yet completely stumble on the gameplay side of things. [24 October 2007]
Dragon Ball Z: Harukanaru DensetsuDragon Ball Z is known and loved for its over the top, action packed, fast paced, soap opera-esque drama. Why relegate all the drama to the random draw of cards? [23 July 2007]
Mercury Meltdown RevolutionMercury Meltdown Revolution is a perfect pick-up-and-play game for the perfect pick-up-and-play console. [29 June 2007]
SpectrobesIf Nintendo were given a dollar for every Pokémon clone out there, they'd be a whole lot richer. [23 April 2007]
Meteos: Disney MagicGone are the quirky, dancing aliens of the original Meteos, replaced here by Buzz Lightyear, Simba and Jack Sparrow. [2 April 2007]
The WarriorsMore a prequel than a digital re-imagining, The Warriors is all the better for its differences from the movie that it's based on. [26 March 2007]
Red SteelWhere's the grit, the dirt? This is the mob we're meant to be dealing with, not Screech and Zack from Saved by the Bell. [9 February 2007]
Naruto: Ninja Council 2Ninja Council 2 is very much an advertisement for the Naruto license first and a game as an afterthought. [31 January 2007]
.Naruto: Clash of Ninja 2If you want to play a beat-em-up but don't want to worry about learning a new language as some brawlers demand, then this is for you. [24 January 2007]
Digimon World DSIf you're not a fan, then Digimon World DS isn't going to make you want to buy a Digimon lunchbox. [19 January 2007]
Spider Man: Battle for New YorkSpidey's latest adventure finds him desperately trying to stop the senseless destruction of...Bunsen burners? [15 January 2007] Magical StarsignThe biggest crime Magical Starsign commits is the endless, relentless, incessant, infuriatingly pointless random battles. [3 January 2007]
Dragon Quest VIIIWhile most of its progeny has evolved with the times, Dragon Quest refuses to take even the most necessary baby steps. [18 July 2006]
Brothers in Arms: Earned in BloodWhat this game does so well is that it makes you actually feel like a WWII soldier, something that very few games have accomplished. [21 June 2006]
Killer 7For better or worse, Killer 7 is a bold game that sadly seems to suffer from the same disorder as its lead character. [15 August 2005]
Trace MemoryTrace Memory is difficult to describe as it feels like it's stuck somewhere between a game and a tech demo. [13 July 2005]
Metroid Prime 2 EchoesBecause the developers were unwillingness to alter the model they created in 2002, newcomers and veterans alike will find themselves bothered rather than fulfilled. [5 July 2005]
GoldenEye: Rogue AgentThis idea had so much potential, but EA managed to screw it up so badly you really have to wonder how the game ever saw the light of day. [1 June 2005]
Devil May Cry 3: Dante’s AwakeningWhat I appreciate about Devil May Cry 3 is its simple to follow but still engaging plot. [26 May 2005]
Midnight Club 3: DUB EditionThis game was clearly made for all those bandwagon-jumping casual gamers. [4 May 2005]
Brothers in Arms: The Road to Hill 30Brothers in Arms aims to differentiate itself from other war games by placing an emphasis on tactics. [27 April 2005]
TimeSplitters: Future PerfectThe problem nowadays is that nothing's original, and shooters have been done to death. [14 April 2005]
Viewtiful Joe 2Realistic games have about as much entertainment value as watching wet paint dry. [30 March 2005]
Viewtiful Joe: Double TroubleSurely a system that is simple to play and a game series that is essentially a no-fuss beat 'em-up would be a perfect match, right? [1 January 1995]
MeteosSomething I find utterly pointless is the constant comparisons between the Nintendo DS and Sony PSP.
Mario & Luigi: Partners in TimePartners in Time is by no means an epic at 25 hours, but it knows its platform; it is a portable title meant for quick bursts of gaming.
Brothers in Arms: Earned in BloodWhat this game does so well is that it makes you actually feel like a WWII soldier, something that very few games have accomplished. BlogsMoving Pixels: Hurry Up Hedgehog! [8 May 2008] |
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