Mike Schiller is a software engineer in Buffalo, NY who enjoys filling the free time he finds with media of any sort—music, movies, and lately, video games. Stepping into the role of PopMatters Multimedia editor in 2006 after having written music and game reviews for two years previous, he has renewed his passion for gaming to levels not seen since his fondly-remembered college days of ethernet-enabled dorm rooms and all-night Goldeneye marathons. His three children unconditionally approve of their father’s most recent set of obsessions.
Features
Friday, January 4 2008
David Bowie and the Crisis Pentalogy
The recently-released David Bowie Box documents the ten years or so before Bowie's heart attack, during which he worked his way through his midlife crisis.
Thursday, August 23 2007
Foo Fighters: The Colour and the Shape
For anyone who experienced the heyday of Nirvana, it's still surreal that the lanky, string-haired drummer is the guy who'd be on magazine covers and writing #1 rock radio hits 15 years later.
Thursday, July 6 2006
We Can Rebuild Him: Bionic Commando
Open-ended gameplay, environmental interactivity, bionic arms, and exploding Nazis... on the Nintendo Entertainment System? Mike Schiller explains why the old-school classic Bionic Commando had it all.
Tuesday, October 4 2005
Moon Musick: Coil's Musick to Play in the Dark
In which Schiller discovers beauty and majesty that he never thought possible in experimental electronic music.
Wednesday, May 4 2005
Akron/Family
Akron/Family creates a world of sonic pastiche so carefully crafted that the band had to develop their own philosophy/creed just to categorize it for themselves, and the result is a gorgeous and complicated exploration of song and sound.
Columns
Tuesday, November 11 2008
Retro-ing Games
The disparity in the approaches Capcom took to Mega Man 9 and Bionic Commando beg the question: what do we want out of a "retro" experience?
Wednesday, September 17 2008
But Where is the Art?
They might make you think, they might make you cringe, they might inspire revulsion or admiration, but are they "art"? A look at some borderline videogames.
Tuesday, June 3 2008
Zarathustra-speak
Let's set aside judging a game purely by the game play or plot, and analyze the actual experience of the game, instead.
Thursday, May 1 2008
The Game World / Real World Interface
"Interfacing" is Moving Pixels' way of taking a look at the tenuous relationship between the gaming world and the real world, and the awkwardness and enlightenment that the intersections between the two can achieve.
Reviews
Monday, February 6 2012
Nils Frahm: Felt
The felt itself is an additional instrument, a scrape of percussion as each key is played and released.
Wednesday, January 25 2012
100 Mile House: Hollow Ponds
Hollow Ponds is an album with a sort of self-assuredness, almost a contentedness, that makes it very easy to warm up to.
Monday, January 23 2012
Deus Ex: Human Revolution Original Soundtrack
It's nice to be able to listen to the soundtrack without the distraction of all that pesky, you know, gameplay.
Friday, January 20 2012
Mist: House
House is so of a piece that it passes quickly, almost unnoticed through the speakers.
Friday, January 13 2012
LEGO Harry Potter: Years 5-7
There is a surprising amount of beauty to be found in LEGO Harry Potter: Years 5-7.
Blogs
Monday, December 20 2010
Uncharted 2: Game of the Year Edition
Uncharted 2: Game of the Year Edition [$64.95]
Wednesday, December 15 2010
Etrian Odyssey III: The Drowned City
Etrian Odyssey III: The Drowned City (Nintendo DS) [$29.99]
Tuesday, October 19 2010
Sacrificing Horror for the Sake of Human Competition
Contextually, multiplayer doesn't make much sense in a game like Dead Space, so the context needs to change.


































