Jamie Lynn DunstonReviews
The Sims 3My virtual son has a logical mind and a natural talent for music, but he prefers to be alone and tends to act and speak inappropriately. In other words, to mirror my real-life family, I created a little kid with high-functioning autism. [17 June 2009]
The PathThe Path questions the value of established video game conventions that place a high value on scoring and doing things "the right way." [22 May 2009]
A Vampyre StoryWorking as a graphic artist on a successful game does not necessarily translate into the ability to successfully write and develop one. [30 January 2009]
Pipe ManiaPipe Mania features that holy grail of replayability: emergent gameplay. [3 December 2008]
SporeIdeally, Spore is more like a bucket of crayons than a copy of Candy Land -- it's a tool for creating, not a game to be won, lost, or even completed. [19 September 2008]
LEGO Indiana JonesThe player gets a special kind of thrill out of living Indiana Jones' iconic scenes through animated minifigs. [25 August 2008]
Beijing 2008Gaming should have evolved a bit over the course of the last twenty four years. [22 August 2008]
SimCity SocietiesTilted Mill was so preoccupied with simplifying the game mechanics that they, in fact, made it too simple -- by disallowing failure, Societies is stripped of the joy of success. [27 June 2008]
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode OneRife with potty humor, the dialogue sometimes seems to have been written by the funniest, most precocious fourth-grade boy in the universe. [16 June 2008] BlogsMoving Pixels: Supreme Ruler 2020: In Retrospect [8 January 2009]Moving Pixels: Expansion Review: Spore Creepy & Cute Parts Pack [11 December 2008]Moving Pixels: Hip, Urban, and Undead [15 August 2008] |
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