Jamie Lynn Dunston

Reviews

The Sims 3

My virtual son has a logical mind and a natural talent for music, but he prefers to be alone and tends to act and speak inappropriately. In other words, to mirror my real-life family, I created a little kid with high-functioning autism. [17 June 2009]

The Path

The Path questions the value of established video game conventions that place a high value on scoring and doing things "the right way." [22 May 2009]

A Vampyre Story

Working as a graphic artist on a successful game does not necessarily translate into the ability to successfully write and develop one. [30 January 2009]

Pipe Mania

Pipe Mania features that holy grail of replayability: emergent gameplay. [3 December 2008]

Spore

Ideally, Spore is more like a bucket of crayons than a copy of Candy Land -- it's a tool for creating, not a game to be won, lost, or even completed. [19 September 2008]

LEGO Indiana Jones

The player gets a special kind of thrill out of living Indiana Jones' iconic scenes through animated minifigs. [25 August 2008]

Beijing 2008

Gaming should have evolved a bit over the course of the last twenty four years. [22 August 2008]

SimCity Societies

Tilted Mill was so preoccupied with simplifying the game mechanics that they, in fact, made it too simple -- by disallowing failure, Societies is stripped of the joy of success. [27 June 2008]

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One

Rife with potty humor, the dialogue sometimes seems to have been written by the funniest, most precocious fourth-grade boy in the universe. [16 June 2008]

Blogs

Moving Pixels: Supreme Ruler 2020: In Retrospect [8 January 2009]

Moving Pixels: Expansion Review: Spore Creepy & Cute Parts Pack [11 December 2008]

Moving Pixels: Hip, Urban, and Undead [15 August 2008]