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Nick Dinicola

Nick Dinicola made it through college with a degree in English, and now applies all his critical thinking skills to video games instead of literature. He reviews games and writes a weekly post for the Moving Pixels blog at PopMatters, and can be heard on the weekly Moving Pixels podcast. More of his reviews, previews, and general thoughts on gaming can be found at www.gamehounds.net.


Columns

Thursday, January 26 2012

Batman Is Boring in ‘Arkham City’

Batman is a bit player in his own story, and I think a lot of that stems from his desire to save everyone.


Friday, November 18 2011

If You Can’t Help Me, Just Die: Survival in ‘Dead Island’

Dead Island is old-school survival-horror game, a subgenre that seems to have largely disappeared from the medium with the ascension of the action-horror game.


Monday, September 26 2011

The End of the World Makes Sense in ‘Bastion’

The multiple endings in Bastion all feel like natural conclusions to the story.


Thursday, July 21 2011

Death Is Boring: Immortality as Character Development in Video Games

The infinite lives of video game characters present an interesting narrative conundrum: how does a writer create tension when the hero is essentially immortal?


Thursday, May 19 2011

The Narrative Pastiche of Games

Beyond the cinematic presentation of many games, their pacing and storytelling has more in common with novels and television than with film.


Reviews

Monday, February 6 2012

'SoulCalibur V' Is a Very Vibrant Game

SoulCalibur remains the most accessible fighting game series out there, but it certainly won’t make anyone a pro.


Monday, January 9 2012

Fractal: Make Blooms Not War

It is another color matching puzzle game, but it’s a color matching puzzle game that changes the formula while being so player-friendly that you’ll never run out of hexagons to click.


Monday, December 5 2011

Need for Speed: The Run

You do plenty of running in The Run's story, but the challenges mode and multiplayer are more worth your time.


Monday, November 28 2011

Battlefield 3

It’s a testament to Battlefield 3’s fundamental multiplayer design that it’s still enjoyable even with so many odd and irritating changes. Sadly, the same can’t be said for the rest of the game.


Wednesday, November 16 2011

Ace Combat: Assault Horizon

Ace: Combat: Assault Horizon so totally embraces the military-porn mindset that it out-Michael-Bays Michael Bay.


Orcs Must Die! [24.Oct.11]
Dead Island [16.Sep.11]
The Baconing [9.Sep.11]
Brink [27.May.11]
Crysis 2 [8.Apr.11]
Bulletstorm [7.Mar.11]
Dead Space 2 [4.Feb.11]
Quantum Theory [1.Nov.10]
Arc Rise Fantasia [23.Aug.10]
Red Steel 2 [16.Apr.10]
Toy Soldiers [26.Mar.10]
Heavy Rain [19.Mar.10]
Dark Void [25.Jan.10]
Puzzlegeddon [6.Jan.10]
Madden NFL Arcade [14.Dec.09]
Mini Ninjas [16.Nov.09]
'Splosion Man [14.Aug.09]

Blogs

Friday, February 10 2012

The Advantages of Playing 'Skyrim' at Your Own Pace

After playing Skyrim for 90 hours, I saw something that blew my mind, and I suspect that I only had this reaction because it took me 90 hours to get there.


Friday, February 3 2012

‘Modern Warfare 3’ Successfully Revisits the AC-130

It’s interesting that the AC-130 makes a return in Modern Warfare 3, and it's impressive that it’s not just a repeat of what’s come before.


Friday, January 27 2012

'Amy' Is a Horror Game That Is Broken in All the Right Ways

Tank controls, bad checkpoints, and awkward combat can be good things.


Friday, January 20 2012

Get Rid of the Mini-map

If I'm looking at a mini-map instead of the world around me, it's not actually helping.


Friday, January 13 2012

The Hypocritical Cynicism of 'Battlefield 3'

Battlefield 3 is neither a cynical war story, nor a heroic one. By failing to take a stand either way, it stumbles along with a painfully inconsistent tone.


Joining the Cult of Abstergo (Moving Pixels) [16.Dec.11]
A Good Menu Sets the Mood: Part 3 (Moving Pixels) [2.Dec.11]
The Strength of Dialogue in ‘Enslaved’ (Moving Pixels) [18.Nov.11]
Creatively Derivative (Moving Pixels) [11.Nov.11]
Unwanted Empathy in ‘Rage’ (Moving Pixels) [4.Nov.11]
The Dangers of the Beta-Demo (Moving Pixels) [28.Oct.11]
Big Names Should Work On Small Games (Moving Pixels) [7.Oct.11]
Cyclical Stories in Video Games (Moving Pixels) [9.Sep.11]
Xbox LIVE Indie Game Round Up -- Part 2 (Moving Pixels) [26.Aug.11]
Pixel Hunting Is Fun in 'L.A. Noire' (Moving Pixels) [19.Aug.11]
The Most Loving Suicide Mission Ever (Moving Pixels) [29.Jul.11]
"Child of Eden’s" Identity Crisis (Moving Pixels) [22.Jul.11]
Collaborative Conflict in 'Mass Effect' (Moving Pixels) [15.Jul.11]
Creation and Destruction in 'Solar 2' (Moving Pixels) [8.Jul.11]
The Many Genres of ‘Nier’ (Moving Pixels) [1.Jul.11]
Playing the Persona in ‘L.A. Noire’ (Moving Pixels) [10.Jun.11]
Xbox LIVE Indie Game Round Up (Moving Pixels) [13.May.11]
The Perfect FPS Protagonist (Moving Pixels) [6.May.11]
‘The Conduit’: A Gateway Game (Moving Pixels) [22.Apr.11]
How Not to Make a Multiplayer Game (Moving Pixels) [4.Mar.11]
A Slice of Wartime Life (Moving Pixels) [25.Feb.11]
The Paradox of Modern Horror: Running Away (Moving Pixels) [18.Feb.11]
Killing Kids Is Scary (Moving Pixels) [4.Feb.11]
Fun Times With Ratchet and Clank (Moving Pixels) [28.Jan.11]
The Two Faces of 'Dead Rising 2' (Moving Pixels) [21.Jan.11]
Pigsy's Perfect 10 (Moving Pixels) [7.Jan.11]
Gaming and Politics in 2010 (Moving Pixels) [24.Dec.10]
'Burnout' Ruined Racing Games For Me (Moving Pixels) [3.Dec.10]
Mass Effect 2 (Consuming Consumables) [22.Nov.10]
Forced Politics in 'Fable 3' (Moving Pixels) [19.Nov.10]
Forced Alliances in ‘Fable 3’ (Moving Pixels) [12.Nov.10]
Epic vs. Episodic Adventure Games (Moving Pixels) [5.Nov.10]
'Project Legacy': My First Facebook Game (Moving Pixels) [15.Oct.10]
The Least Suicidal Suicide Mission Ever (Moving Pixels) [8.Oct.10]
'Dead Rising' Does Zombies Right (Moving Pixels) [24.Sep.10]
An Obsession with Progression (Moving Pixels) [20.Aug.10]
The Lasting Accomplishment of 'Max Payne' (Moving Pixels) [13.Aug.10]
Dreaming in 'Limbo' (Moving Pixels) [6.Aug.10]
Why Do I Cheer For War? (Moving Pixels) [9.Jul.10]
My Ending Is My Canon (Moving Pixels) [2.Jul.10]
How Open Is Your Open World? (Moving Pixels) [18.Jun.10]
Red Dead Redemption: A Linear Open World (Moving Pixels) [11.Jun.10]
A Good Menu Sets the Mood (Moving Pixels) [4.Jun.10]
Five Movie and Game Pairings (Moving Pixels) [14.May.10]
Achievements Change The Way That I Play (Moving Pixels) [7.May.10]
Are Wii Shooters Better Than The Rest? (Moving Pixels) [23.Apr.10]
Rubi vs. Bayonetta (Moving Pixels) [16.Apr.10]
I'd Rather Be Stealing Gold (Moving Pixels) [9.Apr.10]
Our Role as Actor in 'Heavy Rain' (Moving Pixels) [5.Mar.10]
DiRT 2: A Racing Sim for the Arcade Fan (Moving Pixels) [22.Jan.10]
Call of Duty: Modern Warfare 2 (Consuming Consumables) [17.Dec.09]
Dead Space: Extraction (Consuming Consumables) [11.Dec.09]
The Mystery of Assassin's Creed (Moving Pixels) [4.Dec.09]
Modern War in Modern Warfare 2 (Moving Pixels) [20.Nov.09]
It's A Mad Mad Mad MadWorld (Moving Pixels) [13.Nov.09]
Cut Scenes Can Work in Games (Moving Pixels) [6.Nov.09]
That Good Ol' Ultraviolence (Moving Pixels) [30.Oct.09]
Does This Hurt? A Look at Torture in Games (Moving Pixels) [23.Oct.09]
The Next Visual Leap in Gaming (Moving Pixels) [16.Oct.09]
Lost in the Past (Moving Pixels) [2.Oct.09]
War is (Fun As) Hell (Moving Pixels) [25.Sep.09]
Punishing in All the Right Ways (Moving Pixels) [18.Sep.09]
The State of Social Commentary in Gaming (Moving Pixels) [4.Sep.09]
The Boycott of Shadow Complex (Moving Pixels) [28.Aug.09]
Your Virtual Physical Self (Moving Pixels) [7.Aug.09]
Homelessness in The Sims 3 (Moving Pixels) [31.Jul.09]
Permanent Death in Far Cry 2 (Moving Pixels) [24.Jul.09]
The Future of Gaming is...Adventure Games? (Moving Pixels) [17.Jul.09]
Going HUDless for Immersion (Moving Pixels) [10.Jul.09]
Consequence Without Morality (Moving Pixels) [26.Jun.09]
Looking Ahead (Moving Pixels) [5.Jun.09]
Why You Should Care About Dom's Wife (Moving Pixels) [22.May.09]
A Case for Regenerating Health (Moving Pixels) [14.May.09]
Morality and Karma Systems (Moving Pixels) [8.May.09]
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