Nick DinicolaReviews
Dead Space: ExtractionDead Space: Extraction breathes new creative life into what was one of the most derivative genres in gaming, the "on-rails shooter," turning it from a mindless virtual shooting gallery into a valid avenue for storytelling. [16 October 2009]
Tales of Monkey Island Chapter 2: The Siege of Spinner CayBy the end, there’s a sense of closure and a sense of overall progress. This is episodic gaming as it should be. [28 August 2009]
‘Splosion ManThis is a pure platformer but sped up to such a frenetic pace that the loading screen becomes a welcome break rather than an annoyance. [14 August 2009]
Little King’s StoryBattles begin by setting a tone of whimsy. By the time the fight is finished, the whimsy is gone. [12 August 2009]
Tales of Monkey Island Chapter 1: Launch of the Screaming NarwhalThere’s an undeniable charm to the world of Monkey Island that draws you in despite a few obtuse puzzles. [13 July 2009]
Indiana Jones and the Staff of KingsHe’s already found two Biblical artifacts, so a third seems far more fitting than, say, an alien’s skull. [12 June 2009]
The Chronicles of Riddick: Assault on Dark AthenaRiddick is best when played in the dark. [8 May 2009] BlogsMoving Pixels: Cut Scenes Can Work in Games [6 November 2009]Moving Pixels: That Good Ol’ Ultraviolence [30 October 2009]Moving Pixels: Does This Hurt? A Look at Torture in Games [23 October 2009]Moving Pixels: The Next Visual Leap in Gaming [16 October 2009]Moving Pixels: Moving Pixels Plays Telephone Part 3: The Right to “Gank” the System in Video Games [9 October 2009]Moving Pixels: Lost in the Past [2 October 2009]Moving Pixels: War is (Fun As) Hell [25 September 2009]Moving Pixels: Punishing in All the Right Ways [18 September 2009]Moving Pixels: The Fine Line Between Challenge and Punishment: Comparing Peggle and Trash Panic [11 September 2009]Moving Pixels: The State of Social Commentary in Gaming [4 September 2009]Moving Pixels: The Boycott of Shadow Complex [28 August 2009]Moving Pixels: The Contradictory Support for Online Gaming [21 August 2009]Moving Pixels: Parody Games and the Changing Face of Collectibles [14 August 2009]Moving Pixels: Your Virtual Physical Self [7 August 2009]Moving Pixels: Homelessness in The Sims 3 [31 July 2009]Moving Pixels: Permanent Death in Far Cry 2 [24 July 2009]Moving Pixels: The Future of Gaming is…Adventure Games? [17 July 2009]Moving Pixels: Going HUDless for Immersion [10 July 2009]Moving Pixels: Choosing The Experience Over The Challenge [3 July 2009]Moving Pixels: Consequence Without Morality [26 June 2009]Moving Pixels: Developing Characters in Valkyria Chronicles [19 June 2009]Moving Pixels: The Flawed Horror of Silent Hill: Homecoming [12 June 2009]Moving Pixels: Looking Ahead [5 June 2009]Moving Pixels: Subverting the Power Fantasy in Call of Duty 4 [29 May 2009]Moving Pixels: Why You Should Care About Dom’s Wife [22 May 2009]Moving Pixels: A Case for Regenerating Health [14 May 2009]Moving Pixels: Morality and Karma Systems [8 May 2009] |
|