Nick Dinicola made it through college with a degree in English, and now applies all his critical thinking skills to video games instead of literature. He reviews games and writes a weekly post for the Moving Pixels blog at PopMatters, and can be heard on the weekly Moving Pixels podcast. More of his reviews, previews, and general thoughts on gaming can be found at www.gamehounds.net.
Columns
Thursday, January 26 2012
Batman Is Boring in ‘Arkham City’
Batman is a bit player in his own story, and I think a lot of that stems from his desire to save everyone.
Friday, November 18 2011
If You Can’t Help Me, Just Die: Survival in ‘Dead Island’
Dead Island is old-school survival-horror game, a subgenre that seems to have largely disappeared from the medium with the ascension of the action-horror game.
Monday, September 26 2011
The End of the World Makes Sense in ‘Bastion’
The multiple endings in Bastion all feel like natural conclusions to the story.
Thursday, July 21 2011
Death Is Boring: Immortality as Character Development in Video Games
The infinite lives of video game characters present an interesting narrative conundrum: how does a writer create tension when the hero is essentially immortal?
Thursday, May 19 2011
The Narrative Pastiche of Games
Beyond the cinematic presentation of many games, their pacing and storytelling has more in common with novels and television than with film.
Reviews
Monday, February 6 2012
'SoulCalibur V' Is a Very Vibrant Game
SoulCalibur remains the most accessible fighting game series out there, but it certainly won’t make anyone a pro.
Monday, January 9 2012
Fractal: Make Blooms Not War
It is another color matching puzzle game, but it’s a color matching puzzle game that changes the formula while being so player-friendly that you’ll never run out of hexagons to click.
Monday, December 5 2011
Need for Speed: The Run
You do plenty of running in The Run's story, but the challenges mode and multiplayer are more worth your time.
Monday, November 28 2011
Battlefield 3
It’s a testament to Battlefield 3’s fundamental multiplayer design that it’s still enjoyable even with so many odd and irritating changes. Sadly, the same can’t be said for the rest of the game.
Wednesday, November 16 2011
Ace Combat: Assault Horizon
Ace: Combat: Assault Horizon so totally embraces the military-porn mindset that it out-Michael-Bays Michael Bay.
Blogs
Friday, February 10 2012
The Advantages of Playing 'Skyrim' at Your Own Pace
After playing Skyrim for 90 hours, I saw something that blew my mind, and I suspect that I only had this reaction because it took me 90 hours to get there.
Friday, February 3 2012
‘Modern Warfare 3’ Successfully Revisits the AC-130
It’s interesting that the AC-130 makes a return in Modern Warfare 3, and it's impressive that it’s not just a repeat of what’s come before.
Friday, January 27 2012
'Amy' Is a Horror Game That Is Broken in All the Right Ways
Tank controls, bad checkpoints, and awkward combat can be good things.
Friday, January 20 2012
Get Rid of the Mini-map
If I'm looking at a mini-map instead of the world around me, it's not actually helping.
Friday, January 13 2012
The Hypocritical Cynicism of 'Battlefield 3'
Battlefield 3 is neither a cynical war story, nor a heroic one. By failing to take a stand either way, it stumbles along with a painfully inconsistent tone.

































