Nick Dinicola made it through college with a degree in English, and now applies all his critical thinking skills to video games instead of literature. He reviews games and writes a weekly post for the Moving Pixels blog at PopMatters, and can be heard on the weekly Moving Pixels podcast. More of his reviews, previews, and general thoughts on gaming can be found at www.gamehounds.net.
Columns
Monday, May 21 2012
To Build a World or to Tell a Story?
Plot just provides us with a win condition, it is not necessary for the act of play. I can enjoy a game without plot, but I can’t enjoy a game without world building because that is a game without rules.
Friday, March 23 2012
The Method to the Madness of 'Modern Warfare'
In a series in which World War III is just a subplot, it’s clear that Infinity Ward is more concerned with character resolution than it is with plot resolution.
Thursday, January 26 2012
Batman Is Boring in ‘Arkham City’
Batman is a bit player in his own story, and I think a lot of that stems from his desire to save everyone.
Friday, November 18 2011
If You Can’t Help Me, Just Die: Survival in ‘Dead Island’
Dead Island is old-school survival-horror game, a subgenre that seems to have largely disappeared from the medium with the ascension of the action-horror game.
Monday, September 26 2011
The End of the World Makes Sense in ‘Bastion’
The multiple endings in Bastion all feel like natural conclusions to the story.
Reviews
Monday, May 14 2012
Xenoblade Chronicles
There’s a lot of stuff you can ignore in Xenoblade Chronicles and a lot that you probably should ignore, but there’s even more worth embracing.
Monday, May 7 2012
'Fez' Is So Much More Than What It Seems
Once Fez gets its claws into you, you’ll be thinking about it at work, in the car, on the toilet -- every second of the day until you can return to it.
Monday, April 16 2012
Ridge Racer: Unbounded
As fun as it is to race in Ridge Racer: Unbounded, it wears out its welcome by the halfway point.
Monday, March 26 2012
Naruto Shippuden: Ultimate Ninja Storm Generations
There's some surprisingly good combat at its core, but the game is completely unwilling to teach it to me.
Friday, March 9 2012
'SSX' Is Mechanically Perfect
SSX walks that fine line between nostalgic reverence and modernization to create a game that feels both classic and new.
Blogs
Friday, May 25 2012
'The Witcher 2' Does the Exposition Dump Right
All of the plot is laid bare in the final conversation of the game: a climactic Q&A session.
Friday, May 18 2012
The Evolution of Alan Wake
The character of Alan Wake has evolved in appropriate ways over the series, but what’s more interesting is how the mechanics have evolved with him.
Friday, May 11 2012
Nathan Drake Shouldn’t Shoot People… He Should Punch Them
It lessens Drake’s heroism to see him shoot someone, not because it makes him a violent man, but because it makes him look weak.
Friday, May 4 2012
‘Fez’ is a Very Personal Puzzle Game
Fez is a puzzle game built around the idea that people’s minds all work differently.
Friday, April 27 2012
Of Snowflakes and Sociability: Mutiplayer 'SSX'
The multiplayer of SSX is a collection of lesser used innovations pieced together in such a way that each one complements the other.

































