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Nick Dinicola

Nick Dinicola made it through college with a degree in English, and now applies all his critical thinking skills to video games instead of literature. He reviews games and writes a weekly post for the Moving Pixels blog at PopMatters, and can be heard on the weekly Moving Pixels podcast. More of his reviews, previews, and general thoughts on gaming can be found at www.gamehounds.net.


Columns

Monday, May 21 2012

To Build a World or to Tell a Story?

Plot just provides us with a win condition, it is not necessary for the act of play. I can enjoy a game without plot, but I can’t enjoy a game without world building because that is a game without rules.


Friday, March 23 2012

The Method to the Madness of 'Modern Warfare'

In a series in which World War III is just a subplot, it’s clear that Infinity Ward is more concerned with character resolution than it is with plot resolution.


Thursday, January 26 2012

Batman Is Boring in ‘Arkham City’

Batman is a bit player in his own story, and I think a lot of that stems from his desire to save everyone.


Friday, November 18 2011

If You Can’t Help Me, Just Die: Survival in ‘Dead Island’

Dead Island is old-school survival-horror game, a subgenre that seems to have largely disappeared from the medium with the ascension of the action-horror game.


Monday, September 26 2011

The End of the World Makes Sense in ‘Bastion’

The multiple endings in Bastion all feel like natural conclusions to the story.


Reviews

Monday, May 14 2012

Xenoblade Chronicles

There’s a lot of stuff you can ignore in Xenoblade Chronicles and a lot that you probably should ignore, but there’s even more worth embracing.


Monday, May 7 2012

'Fez' Is So Much More Than What It Seems

Once Fez gets its claws into you, you’ll be thinking about it at work, in the car, on the toilet -- every second of the day until you can return to it.


Monday, April 16 2012

Ridge Racer: Unbounded

As fun as it is to race in Ridge Racer: Unbounded, it wears out its welcome by the halfway point.


Monday, March 26 2012

Naruto Shippuden: Ultimate Ninja Storm Generations

There's some surprisingly good combat at its core, but the game is completely unwilling to teach it to me.


Friday, March 9 2012

'SSX' Is Mechanically Perfect

SSX walks that fine line between nostalgic reverence and modernization to create a game that feels both classic and new.


Battlefield 3 [28.Nov.11]
Orcs Must Die! [24.Oct.11]
Dead Island [16.Sep.11]
The Baconing [9.Sep.11]
Brink [27.May.11]
Crysis 2 [8.Apr.11]
Bulletstorm [7.Mar.11]
Dead Space 2 [4.Feb.11]
Quantum Theory [1.Nov.10]
Arc Rise Fantasia [23.Aug.10]
Red Steel 2 [16.Apr.10]
Toy Soldiers [26.Mar.10]
Heavy Rain [19.Mar.10]
Dark Void [25.Jan.10]
Puzzlegeddon [6.Jan.10]
Madden NFL Arcade [14.Dec.09]
Mini Ninjas [16.Nov.09]
'Splosion Man [14.Aug.09]

Blogs

Friday, May 25 2012

'The Witcher 2' Does the Exposition Dump Right

All of the plot is laid bare in the final conversation of the game: a climactic Q&A session.


Friday, May 18 2012

The Evolution of Alan Wake

The character of Alan Wake has evolved in appropriate ways over the series, but what’s more interesting is how the mechanics have evolved with him.


Friday, May 11 2012

Nathan Drake Shouldn’t Shoot People… He Should Punch Them

It lessens Drake’s heroism to see him shoot someone, not because it makes him a violent man, but because it makes him look weak.


Friday, May 4 2012

‘Fez’ is a Very Personal Puzzle Game

Fez is a puzzle game built around the idea that people’s minds all work differently.


Friday, April 27 2012

Of Snowflakes and Sociability: Mutiplayer 'SSX'

The multiplayer of SSX is a collection of lesser used innovations pieced together in such a way that each one complements the other.


'Anomaly', the Simple Start of a New Genre (Moving Pixels) [20.Apr.12]
The Fallible Morality of 'Mass Effect 3' (Moving Pixels) [30.Mar.12]
Evil Can Be Cute: The Morality of 'Warp' (Moving Pixels) [2.Mar.12]
The Helpless Protector in ‘AMY’ (Moving Pixels) [24.Feb.12]
Get Rid of the Mini-map (Moving Pixels) [20.Jan.12]
Joining the Cult of Abstergo (Moving Pixels) [16.Dec.11]
A Good Menu Sets the Mood: Part 3 (Moving Pixels) [2.Dec.11]
The Strength of Dialogue in ‘Enslaved’ (Moving Pixels) [18.Nov.11]
Creatively Derivative (Moving Pixels) [11.Nov.11]
Unwanted Empathy in ‘Rage’ (Moving Pixels) [4.Nov.11]
The Dangers of the Beta-Demo (Moving Pixels) [28.Oct.11]
Big Names Should Work On Small Games (Moving Pixels) [7.Oct.11]
Cyclical Stories in Video Games (Moving Pixels) [9.Sep.11]
Xbox LIVE Indie Game Round Up -- Part 2 (Moving Pixels) [26.Aug.11]
Pixel Hunting Is Fun in 'L.A. Noire' (Moving Pixels) [19.Aug.11]
The Most Loving Suicide Mission Ever (Moving Pixels) [29.Jul.11]
"Child of Eden’s" Identity Crisis (Moving Pixels) [22.Jul.11]
Collaborative Conflict in 'Mass Effect' (Moving Pixels) [15.Jul.11]
Creation and Destruction in 'Solar 2' (Moving Pixels) [8.Jul.11]
The Many Genres of ‘Nier’ (Moving Pixels) [1.Jul.11]
Playing the Persona in ‘L.A. Noire’ (Moving Pixels) [10.Jun.11]
Xbox LIVE Indie Game Round Up (Moving Pixels) [13.May.11]
The Perfect FPS Protagonist (Moving Pixels) [6.May.11]
‘The Conduit’: A Gateway Game (Moving Pixels) [22.Apr.11]
How Not to Make a Multiplayer Game (Moving Pixels) [4.Mar.11]
A Slice of Wartime Life (Moving Pixels) [25.Feb.11]
The Paradox of Modern Horror: Running Away (Moving Pixels) [18.Feb.11]
Killing Kids Is Scary (Moving Pixels) [4.Feb.11]
Fun Times With Ratchet and Clank (Moving Pixels) [28.Jan.11]
The Two Faces of 'Dead Rising 2' (Moving Pixels) [21.Jan.11]
Pigsy's Perfect 10 (Moving Pixels) [7.Jan.11]
Gaming and Politics in 2010 (Moving Pixels) [24.Dec.10]
'Burnout' Ruined Racing Games For Me (Moving Pixels) [3.Dec.10]
Mass Effect 2 (Consuming Consumables) [22.Nov.10]
Forced Politics in 'Fable 3' (Moving Pixels) [19.Nov.10]
Forced Alliances in ‘Fable 3’ (Moving Pixels) [12.Nov.10]
Epic vs. Episodic Adventure Games (Moving Pixels) [5.Nov.10]
'Project Legacy': My First Facebook Game (Moving Pixels) [15.Oct.10]
The Least Suicidal Suicide Mission Ever (Moving Pixels) [8.Oct.10]
'Dead Rising' Does Zombies Right (Moving Pixels) [24.Sep.10]
An Obsession with Progression (Moving Pixels) [20.Aug.10]
The Lasting Accomplishment of 'Max Payne' (Moving Pixels) [13.Aug.10]
Dreaming in 'Limbo' (Moving Pixels) [6.Aug.10]
Why Do I Cheer For War? (Moving Pixels) [9.Jul.10]
My Ending Is My Canon (Moving Pixels) [2.Jul.10]
How Open Is Your Open World? (Moving Pixels) [18.Jun.10]
Red Dead Redemption: A Linear Open World (Moving Pixels) [11.Jun.10]
A Good Menu Sets the Mood (Moving Pixels) [4.Jun.10]
Five Movie and Game Pairings (Moving Pixels) [14.May.10]
Achievements Change The Way That I Play (Moving Pixels) [7.May.10]
Are Wii Shooters Better Than The Rest? (Moving Pixels) [23.Apr.10]
Rubi vs. Bayonetta (Moving Pixels) [16.Apr.10]
I'd Rather Be Stealing Gold (Moving Pixels) [9.Apr.10]
Our Role as Actor in 'Heavy Rain' (Moving Pixels) [5.Mar.10]
DiRT 2: A Racing Sim for the Arcade Fan (Moving Pixels) [22.Jan.10]
Call of Duty: Modern Warfare 2 (Consuming Consumables) [17.Dec.09]
Dead Space: Extraction (Consuming Consumables) [11.Dec.09]
The Mystery of Assassin's Creed (Moving Pixels) [4.Dec.09]
Modern War in Modern Warfare 2 (Moving Pixels) [20.Nov.09]
It's A Mad Mad Mad MadWorld (Moving Pixels) [13.Nov.09]
Cut Scenes Can Work in Games (Moving Pixels) [6.Nov.09]
That Good Ol' Ultraviolence (Moving Pixels) [30.Oct.09]
Does This Hurt? A Look at Torture in Games (Moving Pixels) [23.Oct.09]
The Next Visual Leap in Gaming (Moving Pixels) [16.Oct.09]
Lost in the Past (Moving Pixels) [2.Oct.09]
War is (Fun As) Hell (Moving Pixels) [25.Sep.09]
Punishing in All the Right Ways (Moving Pixels) [18.Sep.09]
The State of Social Commentary in Gaming (Moving Pixels) [4.Sep.09]
The Boycott of Shadow Complex (Moving Pixels) [28.Aug.09]
Your Virtual Physical Self (Moving Pixels) [7.Aug.09]
Homelessness in The Sims 3 (Moving Pixels) [31.Jul.09]
Permanent Death in Far Cry 2 (Moving Pixels) [24.Jul.09]
The Future of Gaming is...Adventure Games? (Moving Pixels) [17.Jul.09]
Going HUDless for Immersion (Moving Pixels) [10.Jul.09]
Consequence Without Morality (Moving Pixels) [26.Jun.09]
Looking Ahead (Moving Pixels) [5.Jun.09]
Why You Should Care About Dom's Wife (Moving Pixels) [22.May.09]
A Case for Regenerating Health (Moving Pixels) [14.May.09]
Morality and Karma Systems (Moving Pixels) [8.May.09]
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