Eric Kravcik is a recent English graduate facing an economy many of his elders say he should be terrified of. Horror stories aside, he initially enrolled in the Computer Science field and it took him three years to find out he didn’t like writing code before switching to the aforementioned field of study. He believes we are at a very interesting moment in video game history where a rift is forming between the big budget titles, casual audiences and the independent scene. While searching for a stable career he takes time to enjoy this new shift in the industry and can’t help but be excited for the future.
Reviews
Friday, November 4 2011
'Rochard' Adapts Pop Culture
Rochard takes elements from pop culture and puts them in a fresh environment with endearing characters and the ability to create your own experience.
Wednesday, September 28 2011
Bloodrayne: Betrayal
Bloodrayne: Betrayal is a beautiful reimagining of a series that has, for better or worse, long been forgotten.
Friday, July 8 2011
Green Lantern: Rise of the Manhunters
Green Lantern: Rise of the Manhunters doesn’t suffer the same fate as some of the Marvel properties that have been controlled by Sega recently, but it is still lacking in many areas.
Wednesday, June 29 2011
BlazBlue Continuum Shift 2
BlazBlue Continuum Shift 2 does many things right, but its problems unfortunately make this beautiful attempt a frustrating failure.
Wednesday, June 15 2011
Dead or Alive: Dimensions
Fighting games seem to be making the most noise in the 3DS's rather lackluster launch line-up and it stems from the perfect marriage between fighter and level as a definition of depth.
Blogs
Wednesday, August 15 2012
Wii-U Impressions and Why It’s Okay to Forgive Nintendo
The problem with feelings of nostalgia is that they invoke such polar reactions. After all, when you feel let down by such a revered icon as Nintendo, it feels like an attack on your very childhood.
Thursday, May 13 2010
Seeing Through the Eyes of a God of War
The end of the battle leaves Kratos covered in the blood of a character whose perspective you, the player, have been seeing from. In a sense, he has murdered how you perceive him from now on.
































