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Scott Juster

Scott Juster is a writer from the San Francisco Bay Area.  He has an academic background in history and is interested in video game design and the medium’s cultural significance.  In addition to his work on PopMatters, he writes and creates podcasts about video games at http://www.experiencepoints.net/.


Reviews

Wednesday, February 27 2013

Metal Gear Rising: Revengeance

Whether you're looking for conspiracy theories about memetic war propaganda or you simply want to slice a helicopter into a thousand pieces, Metal Gear Rising: Revengeance delivers.


Monday, October 22 2012

Hell Yeah! Wrath of the Dead Rabbit

Should you play Hell Yeah!? It has undead rabbits, slick bullet-hell action, and hilarious gags so I'd say...definitely!


Friday, August 24 2012

'Papo & Yo' Never Loses Sight of Its Central Metaphor

Papo & Yo's mixture of magical realism, poignant metaphors, and platforming challenges make it an outstanding achievement in video game storytelling.


Friday, August 10 2012

'Dyad' Pairs Seemingly Contradictory Elements

Part racing game, part arcade challenge, and part sensory experience, Dyad is a game comprised of odd couples.


Tuesday, June 5 2012

Starhawk

Starhawk's sci-fi Wild West combat feels like several games rolled into one -- in a good way.


Awesomenauts [22.May.12]
Sonic CD [30.Jan.12]
Limbo [10.Aug.11]

Blogs

Thursday, May 16 2013

The Secret Meta-story of 'Curiosity'

I don't know what's in the cube, but I do know that what's outside of it offers valuable insight into the current state of video games.


Thursday, May 2 2013

Experiencing the Banality of Evil in 'Papers, Please'

Papers, Please conveys the insidious weight of bureaucracy, one passport at a time.


Thursday, April 18 2013

Survival as Facade in 'Tomb Raider'

The new Tomb Raider chronicles the birth of a survivor, but it's a story that is easier to see than it is to feel.


Thursday, April 4 2013

Strong Pictures and Subtle Themes in 'BioShock Infinite'

BioShock Infinite's imagery tells an intricate story, but never lectures the player.


Thursday, March 21 2013

'God of War: Ascension' and The Problem with Prequels

God of War: Ascension highlights some of the main problems that I have with prequels in general while also demonstrating why video game prequels are especially annoying.


Capturing the Next Generation (Moving Pixels) [7.Mar.13]
Interacting With Virtual Guns (Moving Pixels) [21.Feb.13]
Some Downloadable Favorite Games from 2012 (Moving Pixels) [10.Jan.13]
Finding Value in 'The Unfinished Swan' (Moving Pixels) [13.Dec.12]
Spatial and Social Realism in 'Dishonored' (Moving Pixels) [15.Nov.12]
Unconventionally Creepy Games (Moving Pixels) [1.Nov.12]
Relearning Patience (Moving Pixels) [18.Oct.12]
Kids, Monsters, and Metaphors (Moving Pixels) [20.Sep.12]
Rediscovering JRPGs (Moving Pixels) [6.Sep.12]
'Demon's Souls' Debrief (Moving Pixels) [23.Aug.12]
Missing the Point in 'Metroid: Other M' (Moving Pixels) [9.Aug.12]
Playing for Posterity (Moving Pixels) [12.Jul.12]
The Organic Feel of 'Botanicula' (Moving Pixels) [14.Jun.12]
E3 2012: Notes from Day 3 (Moving Pixels) [8.Jun.12]
E3 2012: Notes from Day 2 (Moving Pixels) [7.Jun.12]
E3 2012: Notes from Day 1 (Moving Pixels) [6.Jun.12]
Multiplayer Memories in 'Demon's Souls' (Moving Pixels) [17.May.12]
A Segmented Sky (Moving Pixels) [3.May.12]
In Support of Director's Cuts (Moving Pixels) [5.Apr.12]
Portable Gaming's Siren Song (Moving Pixels) [8.Mar.12]
Faith vs. Sonic (Moving Pixels) [9.Feb.12]
Strategy, Tactics, and Turnovers (Moving Pixels) [26.Jan.12]
In Search of the 'Skyward Sword' Audience (Moving Pixels) [12.Jan.12]
Shigeru Miyamoto's Working Retirement (Moving Pixels) [15.Dec.11]
Brave Design in 'Ico' (Moving Pixels) [1.Dec.11]
In Defense of Spoiler Warnings (Moving Pixels) [25.Aug.11]
Getting to Know Zelda (Moving Pixels) [11.Aug.11]
Youth in the Age of 'Mortal Kombat' (Moving Pixels) [28.Jul.11]
My Reconciliation with 'Uncharted' (Moving Pixels) [14.Jul.11]
Kratos and the Camera (Moving Pixels) [16.Jun.11]
The Seriously Absurd Case of 'Vanquish' (Moving Pixels) [2.Jun.11]
'Lugaru HD': Going in Blind (Moving Pixels) [5.May.11]
Puzzling Messages in 'Picross 3D' (Moving Pixels) [21.Apr.11]
Mobile Gaming Safari (Moving Pixels) [7.Apr.11]
Grasping 'Inside a Star-filled Sky' (Moving Pixels) [24.Mar.11]
Nested Design in 'Stacking' (Moving Pixels) [10.Mar.11]
Owning 'BioShock 2' (Moving Pixels) [13.Jan.11]
Finding Humanity in 'Machinarium' (Moving Pixels) [16.Dec.10]
Considering the Super Mario Canon (Moving Pixels) [4.Nov.10]
Dusty Pixels and Patchwork Stories (Moving Pixels) [21.Oct.10]
Playing the Fool (Moving Pixels) [23.Sep.10]
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