Scott Juster is a writer from the San Francisco Bay Area. He has an academic background in history and is interested in video game design and the medium’s cultural significance. In addition to his work on PopMatters, he writes and creates podcasts about video games at http://www.experiencepoints.net/.
Reviews
Wednesday, February 27 2013
Metal Gear Rising: Revengeance
Whether you're looking for conspiracy theories about memetic war propaganda or you simply want to slice a helicopter into a thousand pieces, Metal Gear Rising: Revengeance delivers.
Monday, October 22 2012
Hell Yeah! Wrath of the Dead Rabbit
Should you play Hell Yeah!? It has undead rabbits, slick bullet-hell action, and hilarious gags so I'd say...definitely!
Friday, August 24 2012
'Papo & Yo' Never Loses Sight of Its Central Metaphor
Papo & Yo's mixture of magical realism, poignant metaphors, and platforming challenges make it an outstanding achievement in video game storytelling.
Friday, August 10 2012
'Dyad' Pairs Seemingly Contradictory Elements
Part racing game, part arcade challenge, and part sensory experience, Dyad is a game comprised of odd couples.
Tuesday, June 5 2012
Starhawk
Starhawk's sci-fi Wild West combat feels like several games rolled into one -- in a good way.
Blogs
Thursday, May 16 2013
The Secret Meta-story of 'Curiosity'
I don't know what's in the cube, but I do know that what's outside of it offers valuable insight into the current state of video games.
Thursday, May 2 2013
Experiencing the Banality of Evil in 'Papers, Please'
Papers, Please conveys the insidious weight of bureaucracy, one passport at a time.
Thursday, April 18 2013
Survival as Facade in 'Tomb Raider'
The new Tomb Raider chronicles the birth of a survivor, but it's a story that is easier to see than it is to feel.
Thursday, April 4 2013
Strong Pictures and Subtle Themes in 'BioShock Infinite'
BioShock Infinite's imagery tells an intricate story, but never lectures the player.
Thursday, March 21 2013
'God of War: Ascension' and The Problem with Prequels
God of War: Ascension highlights some of the main problems that I have with prequels in general while also demonstrating why video game prequels are especially annoying.
































