Friday, April 13 2012
Warp reconstructs the science-experiment-gone-wrong story into a mind-bending puzzler that revels in destructive play.
Friday, February 24 2012
Like its predecessor, flaws mar The Darkness II’s otherwise impressive and interesting potential.
Friday, January 6 2012
Although the weakest entry in the franchise, The Last Specter still transports players to a charming, self-consistent, and beautiful world that exists as an ode to riddles.
Tuesday, November 22 2011
Crimson Alliance delivers so many genre platitudes that it begins to feel like a poorly delivered joke.
Wednesday, October 5 2011
Both 2012 and its recent Ascend into Darkness DLC improve on their predecessor’s first attempt at porting Magic to the console market, providing a satisfying taste of the card game’s rich delight and leaving a deep hunger for the real thing.
Thursday, May 9 2013
Without ever hammering players with an overt message, Rohrer and Pope have quietly made some of today's most politically relevant games.
Thursday, April 25 2013
Tiny design choices in all games help build readable, compelling, and realistic worlds and systems. For designers who care, it’s the small stuff that makes all the difference.
Thursday, April 11 2013
League of Legends' minute updates and additions ripple outward into hugely varied and surprisingly educational forms of play.
Thursday, March 28 2013
When Apple rejects games like Littleloud's Sweatshop game because it dared to broach a touchy subject, we are losing the "are games art?" debate all over again.
Thursday, March 14 2013
As much as the mud on her face or the gorgeous environments, the physical animations of Tomb Raider recreate a more adventurous, realistic, and compelling Lara Croft.