Call for Columnists: Brainy, Artful Generalists, Rejoice!

Jorge Albor

Reviews

Friday, April 13 2012

Warp

Warp reconstructs the science-experiment-gone-wrong story into a mind-bending puzzler that revels in destructive play.


Friday, February 24 2012

'The Darkness II' Is Easily the Most Wordy Shooter on the Market

Like its predecessor, flaws mar The Darkness II’s otherwise impressive and interesting potential.


Friday, January 6 2012

Professor Layton and the Last Specter

Although the weakest entry in the franchise, The Last Specter still transports players to a charming, self-consistent, and beautiful world that exists as an ode to riddles.


Tuesday, November 22 2011

Crimson Alliance

Crimson Alliance delivers so many genre platitudes that it begins to feel like a poorly delivered joke.


Wednesday, October 5 2011

Magic The Gathering: Duels of the Planeswalkers 2012: Ascend into Darkness

Both 2012 and its recent Ascend into Darkness DLC improve on their predecessor’s first attempt at porting Magic to the console market, providing a satisfying taste of the card game’s rich delight and leaving a deep hunger for the real thing.


Blogs

Thursday, May 9 2013

The Cost of Security in 'Castle Doctrine' and 'Papers, Please'

Without ever hammering players with an overt message, Rohrer and Pope have quietly made some of today's most politically relevant games.


Thursday, April 25 2013

Why the Small Stuff Matters

Tiny design choices in all games help build readable, compelling, and realistic worlds and systems. For designers who care, it’s the small stuff that makes all the difference.


Thursday, April 11 2013

Change and Literacy in 'League of Legends'

League of Legends' minute updates and additions ripple outward into hugely varied and surprisingly educational forms of play.


Thursday, March 28 2013

Finding a Place for Impact Games

When Apple rejects games like Littleloud's Sweatshop game because it dared to broach a touchy subject, we are losing the "are games art?" debate all over again.


Thursday, March 14 2013

Touchy Feely: 'Tomb Raider' and Haptic Design

As much as the mud on her face or the gorgeous environments, the physical animations of Tomb Raider recreate a more adventurous, realistic, and compelling Lara Croft.


'Legendary' and Deck Building Games (Moving Pixels) [28.Feb.13]
'Dead Space 3' and Co-op Horror (Moving Pixels) [14.Feb.13]
Permadeath Pokémon and Flexible Systems (Moving Pixels) [31.Jan.13]
'Black Ops 2' and American Fears (Moving Pixels) [6.Dec.12]
'iBeg': An Interview with Chris Worboys (Moving Pixels) [25.Oct.12]
Transformation and 'Papo & Yo' (Moving Pixels) [11.Oct.12]
'Borderlands 2' and the Art of Support (Moving Pixels) [27.Sep.12]
Death and Meaning in 'The Walking Dead' (Moving Pixels) [13.Sep.12]
'Unmanned' and the Rhetoric of Division (Moving Pixels) [30.Aug.12]
The Extremes of Human Systems (Moving Pixels) [16.Aug.12]
Community Building through Movie Tie-Ins (Moving Pixels) [21.Jun.12]
'Natural Selection' Evolved (Moving Pixels) [7.Jun.12]
In Support of Supports (Moving Pixels) [24.May.12]
MMOs and Limited Innovation (Moving Pixels) [10.May.12]
Playing the "Powerless" (Moving Pixels) [26.Apr.12]
The False Dichotomies of 'Mass Effect' (Moving Pixels) [29.Mar.12]
Contemplative Solitude in Games (Moving Pixels) [15.Mar.12]
Homeostasis and the Asshole (Moving Pixels) [1.Mar.12]
Gated Learning in 'Rayman Origins' (Moving Pixels) [2.Feb.12]
'Endeavor' and the Economics of Slavery (Moving Pixels) [19.Jan.12]
The Logic and Illogic of 'Skyrim' (Moving Pixels) [8.Dec.11]
A Venue for Spectacle (Moving Pixels) [10.Nov.11]
A 'League of Legends' Balancing Act (Moving Pixels) [13.Oct.11]
No Glory for Gears (Moving Pixels) [29.Sep.11]
Assessing Digital Diseases (Moving Pixels) [15.Sep.11]
Exploring Death in 'The End' (Moving Pixels) [1.Sep.11]
Divine Responsibility in 'From Dust' (Moving Pixels) [4.Aug.11]
Prepping the 3D Audience (Moving Pixels) [21.Jul.11]
'Tiny Tower' Ethics (Moving Pixels) [8.Jul.11]
Mastering the Tragedy of the Commons (Moving Pixels) [23.Jun.11]
Digital Relief: An Interview with GameSave (Moving Pixels) [26.May.11]
Categorizing Video Game Reboots (Moving Pixels) [12.May.11]
Chell and Portal 2's Rat Man (Moving Pixels) [28.Apr.11]
Mastering Systems of Emotion (Moving Pixels) [14.Apr.11]
Overcoming the 'Fate of the World' (Moving Pixels) [31.Mar.11]
The Fate of Documentary Games (Moving Pixels) [17.Mar.11]
Vengeance at Play (Moving Pixels) [17.Feb.11]
'Amnesia' and the Topography of Fear (Moving Pixels) [6.Jan.11]
Civic Education on a Spaceship (Moving Pixels) [9.Dec.10]
Finding Room to Learn in Video Games (Moving Pixels) [11.Nov.10]
Exploring Confined Spaces (Moving Pixels) [14.Oct.10]
Photo Opportunities in Video Games (Moving Pixels) [30.Sep.10]
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