Wednesday, March 27 2013
Watching People Watching People Play
“Watching” Bioshock was as interactive an experience as playing the game. The experience became a communal act of play. People screamed, people laughed, people offered advice, people criticized play, people debated choices that needed to be made, and I remembered why I play.
Wednesday, September 28 2011
Paying to Own, Paying to Compete: Monetizing the Social Game
No one wants to buy the win. They want to own the world. Oh, and preferably a much better world than their neighbor's.
































