Tuesday, October 25 2011
“The Shadow to the Substance”: Romanticism in ‘Dragon Age’
No matter how grave or self-destructive the world of Dragon Age becomes, the poet figure is the ideal guide and prophet to Thedas.
Tuesday, August 23 2011
Dragon Age II: Legacy
For a story pitched as casting a shadow on the Hawke family line, the actual revelation doesn't really tarnish anyone's reputation.
Friday, July 29 2011
The Most Loving Suicide Mission Ever
The climactic suicide mission in Mass Effect 2 is a love letter to the game’s characters, even as it kills them off.
Monday, July 18 2011
Choice, Apathy, and Evil in ‘Dragon Age II’
Dragon Age II, unlike Origins, forces you into the position of a tyrant.
Friday, July 15 2011
Collaborative Conflict in ‘Mass Effect’
Gaming is a process of collaborative storytelling, and as I tried to write conflict into the story of Mass Effect, I ran into conflict with my writing partner, Bioware.
Tuesday, July 5 2011
“That Even Death May Die”: Going Back to the Black Isle with ‘Planescape: Torment’, Part 1
The idea of nothingness as a final reward neatly drives home for the player the grimness of Planescape: Torment's reality.
Wednesday, June 22 2011
Watching As Gameplay: ‘L.A. Noire’ Merely a Visual Novel?
Watching becomes a rather central and active occupation in most games and very often requires more time than “doing something”.
Monday, June 13 2011
Moving Pixels Podcast: A Look at Inclusivity in Video Games
This week the Moving Pixels podcast interfaces with writers from The Border House, Gay Gamer, and The Vorpal Bunny Ranch to discuss inclusivity in video games.
Tuesday, May 31 2011
‘Dragon Age: Origins’ and A Few Notes on Class
In games, we always play as middle class. We just occasionally start out in peasant drag.
Tuesday, May 10 2011
Filling in the Gaps: Gray Areas in ‘Knights of the Old Republic’
The Star Wars universe gets a shot of complexity from Bioware's celebrated RPG.

































