Tuesday, July 5 2011
“That Even Death May Die”: Going Back to the Black Isle with ‘Planescape: Torment’, Part 1
The idea of nothingness as a final reward neatly drives home for the player the grimness of Planescape: Torment's reality.
The idea of nothingness as a final reward neatly drives home for the player the grimness of Planescape: Torment's reality.