Friday, September 9 2011
Cyclical Stories in Video Games
Many games are meant to be replayed, dangling the carrot of a “new game+” to entice us, but few acknowledge this repetition in their stories, even when it would make perfect sense.
Friday, February 12 2010
I Am a Traveler: Inventory Management in Borderlands and Dragon Age
Borderlands and Dragon Age portray the player as a traveler, but the permanent storage we get in downloadable content betrays that portrayal.


































