Friday, October 21 2011
The Paradox of Modern Horror: Staying Alive
The scariest game is one that constantly tries to kill us but also gives us a clearly unfair advantage.
Monday, February 28 2011
Moving Pixels Podcast: It’s Very Dead… in Space
With hands covering eyes (though with fingers slightly parted), the Moving Pixels podcast travels down hallways painted in blood and visecra, in order to consider the beauty and grotesqueness of Dead Space and Dead Space 2.
Monday, February 21 2011
Moving Pixels Podcast: Things to Do in Space When You’re Dead
More than just a video game, Electronic Arts has given Dead Space the full transmedia treatment, shipping movies, comics, and spin off titles with the same grisly themes.
Friday, February 4 2011
Killing Kids Is Scary
Any world built upon the bodies of children must be a hellish, nightmarish, or dystopian world. Sometimes it's one in which the player takes on the role of monster.
Dead Space 2
In the Sprawl, you’ll see evidence time and time again that nothing is sacred. These monsters are indifferent to age, race, or gender. In this way, the setting makes the monsters even scarier.
































