Tuesday, May 31 2011
‘Dragon Age: Origins’ and A Few Notes on Class
In games, we always play as middle class. We just occasionally start out in peasant drag.
Friday, April 8 2011
You’re in No Position to Change Anything in ‘Dragon Age II’
Your Grey Warden was a force of change, but your Champion of Kirkwall is unable to change any major plot point. You are not special, which is the point.
Monday, March 7 2011
Moving Pixels Podcast: ‘Dragon Age’ Expanded?
Dragon Age: Origins received a great deal of DLC, but do these downloadable prologues, epilogues, and side stories add anything to the diverse and complex world of Origins?
Friday, January 29 2010
You’re Not as Important as You Think: Choice and Consequence in Dragon Age
Dragon Age: Origins constantly reminds us that our choices have consequences and that makes us feel important, but that feeling is taken away when we see the long term effects of our decisions.
Friday, January 15 2010
Turning Frustration into Excitement: Random Battles in Dragon Age
Dragon Age: Origins improves the oft maligned mechanic of random battles in a way that improves the RPG experience rather than breaking it.
































