Friday, July 2 2010
My Ending Is My Canon
My version of a story is bound to be different, but as co-author of my experience, it’s just as relevant as the developer’s version.
Friday, June 18 2010
How Open Is Your Open World?
As worlds become more open they demand more attention, and there’s a clear trade-off between story and environmental details.
Monday, June 14 2010
Moving Pixels Podcast: Exploring the Capital Wasteland
We consider how Bethesda merges a retro American ideal with their post-apocalyptic vision of an America "after the bomb" in Fallout 3.
Wednesday, May 26 2010
You Say Apocalypse, I Say Retro Chic
Much like telling an erotic story within a Victorian backdrop seems ever so sexy, human depravity juxtaposed against a seemingly golden age of good, moral values is darkly comic and that much more disturbing.
Friday, May 14 2010
Five Movie and Game Pairings
Certain combinations of these two different media benefit from the experience of each other.
Friday, September 4 2009
The State of Social Commentary in Gaming
There is social commentary in games, but it must stay hidden in the fiction or face controversy.
Friday, February 13 2009
Fallout 3
The player who sticks to the city or limits himself to the main (and fairly conventional) quest-line will miss the pearls inside Fallout 3's bombed-out shell.


































