Thursday, May 19 2011
The Narrative Pastiche of Games
Beyond the cinematic presentation of many games, their pacing and storytelling has more in common with novels and television than with film.
Friday, September 10 2010
Considering the Slow Burn of ‘Final Fantasy XIII’
'Final Fantasy XIII' feels like a slow paced game because it takes its time developing its characters instead of its plot.
Friday, September 3 2010
Combat Mechanics as Character Development in ‘Final Fantasy XIII’
For a brief sequence, Final Fantasy XIII uses its battle system as a means of character development, not just tactical fun
Friday, July 16 2010
Party Division As Character Development in ‘Final Fantasy XIII’
Breaking up the party helps us identify the characters as individuals rather than as just parts of a whole.
Monday, June 8 2009
On the Creation of a Successful Trailer
Showcasing the narrative element of a game is fine, but we really just want to see how it plays.
Thursday, July 24 2008
The Bright Side of E3
Was E3 really as bad as everyone says it was? Well, maybe, but it did have some redeeming factors as well...

































