Wednesday, June 23 2010
All This Useless Interactivity
While we seemingly get lots of choices in a game about how we get from place to place, how to kill enemies (and with what weapon), and even how we make moral decisions, when the game prompts us we usually get down to doing what it tells us to do.
Tuesday, February 23 2010
Shall We Kiss?
This is repetitive and subdued, but those looking for a little less fluff in their romantic comedies would be well to do by renting this French export.
































