Tuesday, May 7 2013
Killing Spree: The Inconsistency of Video Game Violence
Bioshock Infinite is problematic because, unlike the battle for Hyrule or Jacinto, the massacre at Wounded Knee actually happened, as did violence against interracial couples. It becomes extraordinarily uncomfortable for a game to treat enemies as obstacles to be removed with a gun in the context of actual, still relevant wars.
Thursday, October 6 2011
An Open Letter to Cliff Bleszinski Following the Release of ‘Gears of War 3’
Epic's lead designer expressed dissatisfaction with some unexpected criticisms of Gears 3. But those criticisms aren't without warrant.
‘Gears of War 3’: A Triumphant Past, a Familiar Present, and an Uncertain Future
Like its protagonist Marcus Fenix, the Gears of War series has accomplished its mission and is now faced with an identity crisis.
Thursday, September 29 2011
No Glory for Gears
In Gears 3, the series’s iconic gritty brown-grey aesthetic finally couples with narrative and gameplay to actually tell a truly melancholy and sobering war story.
Friday, September 23 2011
Scary Transmedia Synergy Within the ‘Gears of War’ Universe
Perhaps in this age of serialized television, franchise-driven films, and transmedia everything, the very idea of a stand-alone product is antiquated.
Monday, September 19 2011
For the Horde: Marxism in ‘Gears of War’
The Gears of War series, up to the third, has followed all the steps of a proletariat revolution.
Friday, September 16 2011
What Do ‘Gears of War’ and ‘L.A. Noire’ Have in Common?
This is a medium that is not so friendly to introspection.

































