Monday, July 25 2011
Moving Pixels Podcast: Madness and Maturity in the ‘Shadows of the Damned’
Is there a game in all this juvenile madness? Maybe?
Wednesday, July 13 2011
“I would kill the world before it did you harm”
I have seen Donkey Kong scoop up Pauline countless times, climb to the top of the girders, and I still went chasing after the two without a thought. Shadows of the Damned explores the endlessness of the male mythologies of video games.
Wednesday, June 29 2011
‘Shadows of the Damned’: Punk’s Not Dead?
Visceral, scatological, and sexual... Suda51 is clearly back, but does his punk aesthetic still make sense in the gaming subculture's current climate?
Tuesday, March 15 2011
The Meaning of Meaninglessness in ‘No More Heroes’
The game slyly informs the player of the pointlessness of their actions by making the motion to recharge Travis' beam sword a mimic of masturbation--another act that achieves nothing but a brief satisfaction and a mess that needs to be cleaned up afterwards.
Tuesday, March 8 2011
Knowing Across a Distance: Mediation in ‘Killer 7’
A look back at one of the most unique games of the last decade and its intriguing theme of mediation and the effect it can have on reality.
Monday, August 15 2005
Killer 7
For better or worse, Killer 7 is a bold game that sadly seems to suffer from the same disorder as its lead character.
Sunday, January 1 1995
Samurai Champloo: Sidetracked
Unfortunately, so much time was spent perfecting the style that gameplay got the shaft.

































