Wednesday, May 1 2013
There’s always a lighthouse. There’s always a man. There’s always a city.
We follow that disembodied tutorial voice without ever asking why. And even when we don't, when we insist on attempting to ignore those prompts, we find that ultimately we are chained to the elements necessary to drive the plot of Bioshock Infinite (or any game) forward.
Thursday, February 19 2009
Puzzle Quest: Embracing the Dissonance
Examining exactly why 2007's Puzzle Quest was such a success.
Monday, February 25 2008
Puzzle Quest
You can spend 20 minutes every few days playing Puzzle Quest, or you can pour hundreds of hours into making your character a powerhouse.
































