Wednesday, May 12 2010
But Who Am I?: Schizophrenia as a Metaphor for the Player-Character Relationship
Deadly Premonition makes the idea clear that the player serves as the voice in the head of the schizophrenic, and these moments remind one that all input in a video game is fundamentally like this.
Wednesday, May 13 2009
Suikoden Tierkreis
If the world really is about to end as the numerous cutscenes keep telling me, shouldn’t all these concerned heroes want to get their hands dirty?
Wednesday, April 29 2009
Pro Evolution Soccer 2009
As you sometimes madly point and click all over the field, the game sometimes takes on a somewhat manic feel, but it also feels like a live-action game of chess with you in control of all the pieces.
Wednesday, March 18 2009
Karaoke Revolution Presents: American Idol Encore 2
The reality is that both American Idol and karaoke are conceptually voyeuristic endeavors for the audience. But for the participants, the competitiveness of a contest like American Idol doesn't necessarily translate.
Monday, January 19 2009
Castlevania Judgment
Many of the characters in Judgment seem like caricatures of themselves, their designs clearly influenced a bit too much by Soul Calibur.
Friday, December 19 2008
Rock Revolution
Konami's late entry into the rhythm wars has the pedigree, but the execution just isn't there.
Monday, December 1 2008
Castlevania: Order of Ecclesia
While there is much familiar about Castlevania: Order of Ecclesia, it is not content to exactly follow the established mold of its forebears.
Wednesday, November 19 2008
Silent Hill: Homecoming
"Atmosphere" is the key word when talking about Silent Hill, and Homecoming is no different.
Wednesday, August 6 2008
Hellboy: The Science of Evil
Nothing in Hellboy's arsenal or attack set ever feels substantial enough to warrant any satisfaction.
Wednesday, April 2 2008
Gyruss and the Art of the Arcade Port
Nobody seems to mention it anymore, but Gyruss was one of the best shmups of the NES era.
































