Thursday, May 19 2011
The Narrative Pastiche of Games
Beyond the cinematic presentation of many games, their pacing and storytelling has more in common with novels and television than with film.
Friday, February 11 2011
The Paradox of Modern Horror: “Survival Horror”
For many, survival horror is the only proper horror game, but no modern game can accurately be called survival horror. So, for those players, no modern game can be a proper horror game.
Friday, September 24 2010
‘Dead Rising’ Does Zombies Right
Dead Rising understands an important fact about zombies that most other zombie games forget, deny, or ignore. Zombies make boring bad guys.
Friday, July 23 2010
Making Emergent Stories Matter: Considering ‘Left 4 Dead’ and ‘Medal of Honor’
It seems impossible to tell a story within the strict rule set of a competitive online game until you play Left 4 Dead or its sequel.
Wednesday, December 17 2008
Left 4 Dead
Playing as the infected and coordinating with your team as you try and stop the survivors from reaching the safe room is just as fun and fleshed-out as playing as the survivors.
Tuesday, August 12 2008
Universal Game Design
L.B. talks about the convergence of game designs and the idea of creating one universal model in a single game.


































