Friday, July 29 2011
The Most Loving Suicide Mission Ever
The climactic suicide mission in Mass Effect 2 is a love letter to the game’s characters, even as it kills them off.
Thursday, May 19 2011
The Narrative Pastiche of Games
Beyond the cinematic presentation of many games, their pacing and storytelling has more in common with novels and television than with film.
Friday, October 8 2010
The Least Suicidal Suicide Mission Ever
Attacking the Collectors’ base in Mass Effect 2 is far from suicidal. If I have even a vague sense of what to do, it’s easy to keep everyone alive.
Monday, July 26 2010
Moving Pixels Podcast: Talking With Video Game Costume Designer, Holly Conrad
Holly Conrad is a costume designer and an avid gamer. By costume designer, I mean sculptor, engineer, seamstress, and designer.
Friday, June 18 2010
How Open Is Your Open World?
As worlds become more open they demand more attention, and there’s a clear trade-off between story and environmental details.
Friday, April 2 2010
The Loyalty Missions of ‘Mass Effect 2’ (Part 3)
You’re proving yourself as a leader and a lover.
Friday, March 26 2010
The Loyalty Missions of ‘Mass Effect 2’ (Part 2)
Continuing my look at the loyalty missions of Mass Effect 2, this week I write about Zaeed, Jacob, Samara, and Grunt.
Friday, March 19 2010
The Loyalty Missions of ‘Mass Effect 2’ (Part 1)
The loyalty missions are the primary means of character development for most of the characters in Mass Effect 2, giving us a detailed look at what each of them holds most dear in life.
Friday, March 12 2010
Building Worlds With Words in ‘Mass Effect 2’
Mass Effect 2 creates a well realized world that feels alive, even when we're not playing, by using only words.
Friday, February 19 2010
Discussing Spoilers: Does It Ruin the Game Experience?
Despite popular opinion, I don't think any kind of spoiler can truly ruin your experience with any game.

































