Tuesday, May 3 2011
Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 4)
The ways gamers customize their gameplay and then document that play has the potential to significantly affect how certain titles and their surrounding culture of players are perceived.
Thursday, August 19 2010
“Press the Select Button to Submit”: Character Abuse and Player Rationalization
There is no way for a player to disavow their agency in the torture scene featured in Hideo Kojima's original Metal Gear Solid.
Friday, August 15 2008
Metal Gear Solid 4: Guns of the Patriots
The boundaries and distinctions between the various situations, storylines, and circumstances of the series are all dissolving and becoming indistinguishable.
Thursday, July 10 2008
The Joy of the Vintage Shop
The appeal of the secondhand / vintage shop is spreading to the arena of video games.

































