Wednesday, December 9 2009
Locomotion, Parkour, and the Illusion of Competence in Video Games
The illusion of speed is magnified by the perspective offered to the player.
Friday, August 7 2009
Your Virtual Physical Self
While the idea of seeing our legs in a first-person shooter isn’t new, the way some games let us interact with our environment through our arms is new.
Friday, July 10 2009
Going HUDless for Immersion
Does the lack of a head-up display make a game more immersive?
Friday, January 23 2009
Prince of Persia
The effort here is to provide a fantastic experience, not at all intellectual but one driven by velocity and the player's own gut.
Monday, December 15 2008
Mirror’s Edge
Mirror's Edge clearly treats parkour with a good deal of respect and admiration.
Monday, November 10 2008
TWiG 2008-11-09: Call In Sick Week
New releases for the week of 2008-11-10...

































